build: hacer Vulkan SDK opcional usando SPIR-V pre-compilados

Si glslc no está disponible, CMake usa los headers en shaders/precompiled/
en lugar de fallar. Los SPIR-V son portátiles entre Windows y Linux, por
lo que el build funciona sin instalar Vulkan SDK.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-21 01:38:09 +01:00
parent e13905567d
commit 2846987450
6 changed files with 64 additions and 36 deletions

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