refactor: unificar log de consola y centralizar fuente de UI
- Formato uniforme [Tipo] nombre (pack/disco) en texture, textrenderer, png_shape - Eliminar logs verbosos de logo_scaler y app_logo (resolución, escalado, etc.) - Centralizar fuente de UI en APP_FONT (defines.hpp) con las 8 opciones comentadas - Actualizar carpeta data/fonts con nuevas fuentes Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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6
source/external/texture.cpp
vendored
6
source/external/texture.cpp
vendored
@@ -50,11 +50,7 @@ bool Texture::loadFromFile(const std::string &file_path) {
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delete[] resourceData; // Liberar buffer temporal
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if (data != nullptr) {
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if (ResourceManager::isPackLoaded()) {
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std::cout << "Imagen cargada desde pack: " << filename.c_str() << std::endl;
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} else {
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std::cout << "Imagen cargada desde disco: " << filename.c_str() << std::endl;
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}
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std::cout << "[Textura] " << filename << " (" << (ResourceManager::isPackLoaded() ? "pack" : "disco") << ")\n";
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}
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}
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