refactor: unificar log de consola y centralizar fuente de UI
- Formato uniforme [Tipo] nombre (pack/disco) en texture, textrenderer, png_shape - Eliminar logs verbosos de logo_scaler y app_logo (resolución, escalado, etc.) - Centralizar fuente de UI en APP_FONT (defines.hpp) con las 8 opciones comentadas - Actualizar carpeta data/fonts con nuevas fuentes Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -65,12 +65,6 @@ bool AppLogo::initialize(SDL_Renderer* renderer, int screen_width, int screen_he
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int logo_base_target_height = static_cast<int>(base_screen_height_ * APPLOGO_HEIGHT_PERCENT);
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int logo_native_target_height = static_cast<int>(native_screen_height_ * APPLOGO_HEIGHT_PERCENT);
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std::cout << "Pre-escalando logos:" << std::endl;
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std::cout << " Base: " << base_screen_width_ << "x" << base_screen_height_
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<< " (altura logo: " << logo_base_target_height << "px)" << std::endl;
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std::cout << " Nativa: " << native_screen_width_ << "x" << native_screen_height_
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<< " (altura logo: " << logo_native_target_height << "px)" << std::endl;
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// ========================================================================
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// 3. Cargar y escalar LOGO1 (data/logo/logo.png) a 2 versiones
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// ========================================================================
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@@ -193,7 +187,7 @@ bool AppLogo::initialize(SDL_Renderer* renderer, int screen_width, int screen_he
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logo2_current_width_ = logo2_base_width_;
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logo2_current_height_ = logo2_base_height_;
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std::cout << "Logos pre-escalados exitosamente (4 texturas creadas)" << std::endl;
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std::cout << "[Logo] logo.png + logo2.png (base " << logo_base_target_height << "px, nativa " << logo_native_target_height << "px)\n";
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return true;
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}
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@@ -2,6 +2,7 @@
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#include <algorithm> // for std::min
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#include "defines.hpp"
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#include "text/textrenderer.hpp"
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#include "theme_manager.hpp"
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@@ -101,7 +102,7 @@ void HelpOverlay::initialize(SDL_Renderer* renderer, ThemeManager* theme_mgr, in
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// Crear renderer de texto con tamaño dinámico
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text_renderer_ = new TextRenderer();
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text_renderer_->init(renderer, "data/fonts/FunnelSans-Regular.ttf", font_size, true);
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text_renderer_->init(renderer, APP_FONT, font_size, true);
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calculateBoxDimensions();
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}
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@@ -41,7 +41,6 @@ bool LogoScaler::detectNativeResolution(int& native_width, int& native_height) {
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SDL_free(displays);
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std::cout << "Resolución nativa detectada: " << native_width << "x" << native_height << std::endl;
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return true;
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}
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@@ -73,8 +72,6 @@ unsigned char* LogoScaler::loadAndScale(const std::string& path,
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return nullptr;
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}
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std::cout << "Imagen cargada: " << path << " (" << orig_width << "x" << orig_height << ")" << std::endl;
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// 2. Calcular tamaño final manteniendo aspect ratio
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// El alto está fijado por target_height (APPLOGO_HEIGHT_PERCENT)
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// Calcular ancho proporcional al aspect ratio original
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@@ -82,8 +79,6 @@ unsigned char* LogoScaler::loadAndScale(const std::string& path,
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out_width = static_cast<int>(target_height * aspect_ratio);
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out_height = target_height;
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std::cout << " Escalando a: " << out_width << "x" << out_height << std::endl;
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// 3. Alocar buffer para imagen escalada (RGBA = 4 bytes por píxel)
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unsigned char* scaled_data = static_cast<unsigned char*>(malloc(out_width * out_height * 4));
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if (scaled_data == nullptr) {
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@@ -109,7 +104,6 @@ unsigned char* LogoScaler::loadAndScale(const std::string& path,
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return nullptr;
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}
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std::cout << " Escalado completado correctamente" << std::endl;
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return scaled_data;
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}
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@@ -90,8 +90,8 @@ void UIManager::initialize(SDL_Renderer* renderer, ThemeManager* theme_manager,
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text_renderer_notifier_ = new TextRenderer();
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// Inicializar renderers con tamaño dinámico
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text_renderer_debug_->init(renderer, "data/fonts/FunnelSans-Regular.ttf", std::max(9, current_font_size_ - 2), true);
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text_renderer_notifier_->init(renderer, "data/fonts/FunnelSans-Regular.ttf", current_font_size_, true);
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text_renderer_debug_->init(renderer, APP_FONT, std::max(9, current_font_size_ - 2), true);
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text_renderer_notifier_->init(renderer, APP_FONT, current_font_size_, true);
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// Crear y configurar sistema de notificaciones
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notifier_ = new Notifier();
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