refactor: unificar log de consola y centralizar fuente de UI
- Formato uniforme [Tipo] nombre (pack/disco) en texture, textrenderer, png_shape - Eliminar logs verbosos de logo_scaler y app_logo (resolución, escalado, etc.) - Centralizar fuente de UI en APP_FONT (defines.hpp) con las 8 opciones comentadas - Actualizar carpeta data/fonts con nuevas fuentes Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -65,12 +65,6 @@ bool AppLogo::initialize(SDL_Renderer* renderer, int screen_width, int screen_he
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int logo_base_target_height = static_cast<int>(base_screen_height_ * APPLOGO_HEIGHT_PERCENT);
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int logo_native_target_height = static_cast<int>(native_screen_height_ * APPLOGO_HEIGHT_PERCENT);
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std::cout << "Pre-escalando logos:" << std::endl;
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std::cout << " Base: " << base_screen_width_ << "x" << base_screen_height_
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<< " (altura logo: " << logo_base_target_height << "px)" << std::endl;
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std::cout << " Nativa: " << native_screen_width_ << "x" << native_screen_height_
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<< " (altura logo: " << logo_native_target_height << "px)" << std::endl;
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// ========================================================================
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// 3. Cargar y escalar LOGO1 (data/logo/logo.png) a 2 versiones
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// ========================================================================
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@@ -193,7 +187,7 @@ bool AppLogo::initialize(SDL_Renderer* renderer, int screen_width, int screen_he
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logo2_current_width_ = logo2_base_width_;
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logo2_current_height_ = logo2_base_height_;
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std::cout << "Logos pre-escalados exitosamente (4 texturas creadas)" << std::endl;
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std::cout << "[Logo] logo.png + logo2.png (base " << logo_base_target_height << "px, nativa " << logo_native_target_height << "px)\n";
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return true;
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}
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