refactor: unificar log de consola y centralizar fuente de UI

- Formato uniforme [Tipo] nombre (pack/disco) en texture, textrenderer, png_shape
- Eliminar logs verbosos de logo_scaler y app_logo (resolución, escalado, etc.)
- Centralizar fuente de UI en APP_FONT (defines.hpp) con las 8 opciones comentadas
- Actualizar carpeta data/fonts con nuevas fuentes

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-20 23:28:32 +01:00
parent c40eb69fc1
commit 33cb995872
17 changed files with 24 additions and 24 deletions

View File

@@ -65,12 +65,6 @@ bool AppLogo::initialize(SDL_Renderer* renderer, int screen_width, int screen_he
int logo_base_target_height = static_cast<int>(base_screen_height_ * APPLOGO_HEIGHT_PERCENT);
int logo_native_target_height = static_cast<int>(native_screen_height_ * APPLOGO_HEIGHT_PERCENT);
std::cout << "Pre-escalando logos:" << std::endl;
std::cout << " Base: " << base_screen_width_ << "x" << base_screen_height_
<< " (altura logo: " << logo_base_target_height << "px)" << std::endl;
std::cout << " Nativa: " << native_screen_width_ << "x" << native_screen_height_
<< " (altura logo: " << logo_native_target_height << "px)" << std::endl;
// ========================================================================
// 3. Cargar y escalar LOGO1 (data/logo/logo.png) a 2 versiones
// ========================================================================
@@ -193,7 +187,7 @@ bool AppLogo::initialize(SDL_Renderer* renderer, int screen_width, int screen_he
logo2_current_width_ = logo2_base_width_;
logo2_current_height_ = logo2_base_height_;
std::cout << "Logos pre-escalados exitosamente (4 texturas creadas)" << std::endl;
std::cout << "[Logo] logo.png + logo2.png (base " << logo_base_target_height << "px, nativa " << logo_native_target_height << "px)\n";
return true;
}