refactor: unificar log de consola y centralizar fuente de UI

- Formato uniforme [Tipo] nombre (pack/disco) en texture, textrenderer, png_shape
- Eliminar logs verbosos de logo_scaler y app_logo (resolución, escalado, etc.)
- Centralizar fuente de UI en APP_FONT (defines.hpp) con las 8 opciones comentadas
- Actualizar carpeta data/fonts con nuevas fuentes

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-20 23:28:32 +01:00
parent c40eb69fc1
commit 33cb995872
17 changed files with 24 additions and 24 deletions

View File

@@ -41,7 +41,6 @@ bool LogoScaler::detectNativeResolution(int& native_width, int& native_height) {
SDL_free(displays);
std::cout << "Resolución nativa detectada: " << native_width << "x" << native_height << std::endl;
return true;
}
@@ -73,8 +72,6 @@ unsigned char* LogoScaler::loadAndScale(const std::string& path,
return nullptr;
}
std::cout << "Imagen cargada: " << path << " (" << orig_width << "x" << orig_height << ")" << std::endl;
// 2. Calcular tamaño final manteniendo aspect ratio
// El alto está fijado por target_height (APPLOGO_HEIGHT_PERCENT)
// Calcular ancho proporcional al aspect ratio original
@@ -82,8 +79,6 @@ unsigned char* LogoScaler::loadAndScale(const std::string& path,
out_width = static_cast<int>(target_height * aspect_ratio);
out_height = target_height;
std::cout << " Escalando a: " << out_width << "x" << out_height << std::endl;
// 3. Alocar buffer para imagen escalada (RGBA = 4 bytes por píxel)
unsigned char* scaled_data = static_cast<unsigned char*>(malloc(out_width * out_height * 4));
if (scaled_data == nullptr) {
@@ -109,7 +104,6 @@ unsigned char* LogoScaler::loadAndScale(const std::string& path,
return nullptr;
}
std::cout << " Escalado completado correctamente" << std::endl;
return scaled_data;
}