Implementar sistema de empaquetado de recursos y releases
Sistema completo de packaging para distribuir ViBe3 Physics:
**Core - ResourcePack:**
- source/resource_pack.{h,cpp}: Clase para empaquetar/desempaquetar recursos
- Header binario "VBE3" con índice de archivos
- Encriptación XOR simple para ofuscar contenido
- Checksums para verificar integridad
**Integración en Texture:**
- source/external/texture.cpp: Carga desde pack con fallback a disco
- Método estático Texture::initResourceSystem()
- 1. Intenta cargar desde resources.pack
- 2. Si falla, carga desde carpeta data/ (modo desarrollo)
**Herramienta de empaquetado:**
- tools/pack_resources.cpp: Herramienta CLI para generar .pack
- tools/README.md: Documentación actualizada para ViBe3
- make pack_tool: Compila herramienta
- make resources.pack: Genera pack desde data/
**Sistema de releases (Makefile):**
- Makefile: Adaptado de Coffee Crisis a ViBe3 Physics
- Targets: windows_release, macos_release, linux_release
- APP_SOURCES actualizado con archivos de ViBe3
- Variables: TARGET_NAME=vibe3_physics, APP_NAME="ViBe3 Physics"
- Elimina carpeta config (no usada en ViBe3)
**Recursos de release:**
- release/vibe3.rc: Resource file para Windows (icono)
- release/Info.plist: Bundle info para macOS (.app)
- release/icon.{ico,icns,png}: Iconos multiplataforma
- release/frameworks/SDL3.xcframework: Framework macOS
- release/SDL3.dll: DLL Windows
- release/create_icons.py: Script generador de iconos
**Resultado:**
- resources.pack generado (5 recursos, ~1.3KB)
- Compila correctamente con CMake
- Listo para make windows_release / macos_release
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
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tools/pack_resources.cpp
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110
tools/pack_resources.cpp
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#include "../source/resource_pack.h"
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#include <iostream>
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#include <filesystem>
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constexpr const char* APP_NAME = "ViBe3 Physics";
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void showHelp() {
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std::cout << APP_NAME << " - Resource Packer" << std::endl;
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std::cout << "===============================================" << std::endl;
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std::cout << "Usage: pack_resources [options] [input_dir] [output_file]" << std::endl;
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std::cout << std::endl;
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std::cout << "Options:" << std::endl;
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std::cout << " --help Show this help message" << std::endl;
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std::cout << " --list List contents of an existing pack file" << std::endl;
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std::cout << std::endl;
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std::cout << "Arguments:" << std::endl;
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std::cout << " input_dir Directory to pack (default: data)" << std::endl;
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std::cout << " output_file Pack file name (default: resources.pack)" << std::endl;
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std::cout << std::endl;
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std::cout << "Examples:" << std::endl;
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std::cout << " pack_resources # Pack 'data' to 'resources.pack'" << std::endl;
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std::cout << " pack_resources mydata # Pack 'mydata' to 'resources.pack'" << std::endl;
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std::cout << " pack_resources data my.pack # Pack 'data' to 'my.pack'" << std::endl;
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std::cout << " pack_resources --list my.pack # List contents of 'my.pack'" << std::endl;
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}
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void listPackContents(const std::string& packFile) {
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ResourcePack pack;
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if (!pack.loadPack(packFile)) {
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std::cerr << "Error: Cannot open pack file: " << packFile << std::endl;
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return;
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}
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auto resources = pack.getResourceList();
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std::cout << "Pack file: " << packFile << std::endl;
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std::cout << "Resources: " << resources.size() << std::endl;
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std::cout << "Contents:" << std::endl;
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for (const auto& resource : resources) {
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std::cout << " " << resource << std::endl;
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}
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}
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int main(int argc, char* argv[]) {
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std::string dataDir = "data";
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std::string outputFile = "resources.pack";
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bool listMode = false;
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bool dataDirSet = false;
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// Parse arguments
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for (int i = 1; i < argc; i++) {
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std::string arg = argv[i];
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if (arg == "--help" || arg == "-h") {
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showHelp();
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return 0;
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} else if (arg == "--list") {
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listMode = true;
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if (i + 1 < argc) {
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outputFile = argv[++i]; // Next argument is pack file to list
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}
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} else if (!arg.empty() && arg[0] != '-') {
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if (!dataDirSet) {
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dataDir = arg;
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dataDirSet = true;
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} else {
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outputFile = arg;
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}
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}
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}
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if (listMode) {
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listPackContents(outputFile);
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return 0;
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}
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std::cout << APP_NAME << " - Resource Packer" << std::endl;
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std::cout << "===============================================" << std::endl;
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std::cout << "Input directory: " << dataDir << std::endl;
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std::cout << "Output file: " << outputFile << std::endl;
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std::cout << std::endl;
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if (!std::filesystem::exists(dataDir)) {
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std::cerr << "Error: Input directory does not exist: " << dataDir << std::endl;
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return 1;
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}
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ResourcePack pack;
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std::cout << "Scanning and packing resources..." << std::endl;
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if (!pack.addDirectory(dataDir)) {
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std::cerr << "Error: Failed to add directory to pack" << std::endl;
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return 1;
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}
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std::cout << "Found " << pack.getResourceCount() << " resources" << std::endl;
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std::cout << "Saving pack file..." << std::endl;
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if (!pack.savePack(outputFile)) {
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std::cerr << "Error: Failed to save pack file" << std::endl;
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return 1;
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}
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std::filesystem::path packPath(outputFile);
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auto fileSize = std::filesystem::file_size(packPath);
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std::cout << "Pack file created successfully!" << std::endl;
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std::cout << "File size: " << (fileSize / 1024.0 / 1024.0) << " MB" << std::endl;
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return 0;
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}
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