feat(gpu): afegir suport SPIRV (Vulkan) per Linux/Windows
- Nou: shaders/sprite.vert|frag, postfx.vert|frag, ball.vert (GLSL) - Nou: cmake/spv_to_header.cmake — converteix .spv → uint8_t C header - CMakeLists.txt: bloc non-Apple troba glslc, compila GLSL → SPIRV en build-time i genera headers embeguts a build/generated_shaders/ - gpu_context.cpp: MSL|METALLIB en Apple, SPIRV en la resta - gpu_pipeline.cpp: createShaderSPIRV() + branques #ifdef __APPLE__ per sprite/ball/postfx pipelines - Corregeix crash a engine.cpp:821 (Windows/Linux) causat per pipelines null quan init() fallava en no trobar suport MSL Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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shaders/sprite.vert
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11
shaders/sprite.vert
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#version 450
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layout(location=0) in vec2 pos;
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layout(location=1) in vec2 uv;
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layout(location=2) in vec4 col;
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layout(location=0) out vec2 v_uv;
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layout(location=1) out vec4 v_col;
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void main() {
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gl_Position = vec4(pos, 0.0, 1.0);
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v_uv = uv;
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v_col = col;
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}
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