refactor(bloques2-5): auditoria de codi - limpieza i arquitectura
Bloque 2: eliminar codi mort comentat (shape_manager, engine)
Bloque 3: Engine shape methods com thin wrappers a ShapeManager;
eliminar estat duplicat de shapes en Engine
Bloque 4: encapsular getBallsMutable() amb helpers a SceneManager
(enableShapeAttractionAll, resetDepthScalesAll)
Bloque 5: StateManager Phase 9 - tota la logica DEMO/LOGO
implementada directament amb refs a SceneManager,
ThemeManager i ShapeManager; eliminar callbacks a Engine.
Acoplament Engine<->StateManager passa a unidireccional.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -239,3 +239,15 @@ void SceneManager::updateBallSizes(int old_size, int new_size) {
|
||||
ball->updateSize(new_size);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneManager::enableShapeAttractionAll(bool enabled) {
|
||||
for (auto& ball : balls_) {
|
||||
ball->enableShapeAttraction(enabled);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneManager::resetDepthScalesAll() {
|
||||
for (auto& ball : balls_) {
|
||||
ball->setDepthScale(1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user