fix: Enlazar SDL3_ttf en Makefile + corregir declaración SDL_Renderer
**Problema 1: Símbolos no definidos de SDL_ttf** (CRÍTICO) - Error: "Undefined symbols: _TTF_Init, _TTF_OpenFont, etc." - Causa: LDFLAGS solo incluía -lSDL3 (faltaba -lSDL3_ttf) - Solución: Añadido -lSDL3_ttf a LDFLAGS para Unix/macOS (línea 81) - Afecta: Linux, macOS y otros sistemas Unix **Problema 2: Mismatch class/struct SDL_Renderer** (WARNING) - Warning: "class 'SDL_Renderer' was previously declared as a struct" - Causa: ui_manager.h:7 declaraba "class SDL_Renderer" - SDL3 lo declara como "struct SDL_Renderer" (SDL_render.h:119) - Solución: Cambiado class → struct en ui_manager.h:7 - Evita warnings y potenciales errores de linker en MSVC **Resultado:** ✅ make macos_release completa exitosamente ✅ DMG creado: vibe3_physics-2025-10-19-macos-apple-silicon.dmg (17.9 MB) ✅ Sin errores de enlazado, solo warnings menores de versión macOS 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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2
Makefile
2
Makefile
@@ -78,7 +78,7 @@ else
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FixPath = $1
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CXXFLAGS := -std=c++20 -Wall -Os -ffunction-sections -fdata-sections
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CXXFLAGS_DEBUG := -std=c++20 -Wall -g -D_DEBUG
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LDFLAGS := -lSDL3
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LDFLAGS := -lSDL3 -lSDL3_ttf
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RMFILE := rm -f
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RMDIR := rm -rdf
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MKDIR := mkdir -p
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@@ -4,7 +4,7 @@
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#include <string> // for std::string
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// Forward declarations
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class SDL_Renderer;
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struct SDL_Renderer;
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class SceneManager;
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class Shape;
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class ThemeManager;
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