feat: Animación elástica tipo pegatina para AppLogo
Implementación de deformación elástica con vértices para el logo: FADE IN (0.5s): - Scale: 120% → 100% con easing elástico (bounce) - Squash Y: 0.6 → 1.0 con easing back (aplastamiento) - Stretch X: compensación automática - Efecto: logo se "pega" aplastándose y rebotando FADE OUT (0.5s): - Scale: 100% → 120% (aceleración cuadrática) - Squash Y: 1.0 → 1.3 (estiramiento vertical) - Stretch X: 1.0 → 0.8 (compresión horizontal) - Rotación: 0° → ~5.7° (torsión sutil) - Efecto: logo se "despega" estirándose y girando Características técnicas: - Enum AppLogoAnimationType (ZOOM_ONLY / ELASTIC_STICK) - Renderizado con SDL_RenderGeometry para deformaciones - Funciones de easing: easeOutElastic() y easeOutBack() - Transformación de vértices con rotación y escala 2D - Actualmente fijo en ELASTIC_STICK para testing Limpieza adicional: - Eliminado dbgtxt.h (no utilizado) - Removidos SDL_Log de debug en HelpOverlay - Comentada variable no usada en ShapeManager 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -88,9 +88,6 @@ HelpOverlay::~HelpOverlay() {
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void HelpOverlay::toggle() {
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visible_ = !visible_;
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SDL_Log("HelpOverlay::toggle() - visible=%s, box_pos=(%d,%d), box_size=%dx%d, physical=%dx%d",
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visible_ ? "TRUE" : "FALSE", box_x_, box_y_, box_width_, box_height_,
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physical_width_, physical_height_);
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}
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void HelpOverlay::initialize(SDL_Renderer* renderer, ThemeManager* theme_mgr, int physical_width, int physical_height, int font_size) {
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@@ -103,12 +100,7 @@ void HelpOverlay::initialize(SDL_Renderer* renderer, ThemeManager* theme_mgr, in
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text_renderer_ = new TextRenderer();
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text_renderer_->init(renderer, "data/fonts/FunnelSans-Regular.ttf", font_size, true);
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SDL_Log("HelpOverlay::initialize() - physical=%dx%d, font_size=%d", physical_width, physical_height, font_size);
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calculateBoxDimensions();
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SDL_Log("HelpOverlay::initialize() - AFTER calculateBoxDimensions: box_pos=(%d,%d), box_size=%dx%d",
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box_x_, box_y_, box_width_, box_height_);
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}
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void HelpOverlay::updatePhysicalWindowSize(int physical_width, int physical_height) {
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@@ -135,11 +127,6 @@ void HelpOverlay::reinitializeFontSize(int new_font_size) {
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}
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void HelpOverlay::updateAll(int font_size, int physical_width, int physical_height) {
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SDL_Log("HelpOverlay::updateAll() - INPUT: font_size=%d, physical=%dx%d",
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font_size, physical_width, physical_height);
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SDL_Log("HelpOverlay::updateAll() - BEFORE: box_pos=(%d,%d), box_size=%dx%d",
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box_x_, box_y_, box_width_, box_height_);
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// Actualizar dimensiones físicas PRIMERO
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physical_width_ = physical_width;
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physical_height_ = physical_height;
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@@ -154,9 +141,6 @@ void HelpOverlay::updateAll(int font_size, int physical_width, int physical_heig
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// Marcar textura para regeneración completa
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texture_needs_rebuild_ = true;
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SDL_Log("HelpOverlay::updateAll() - AFTER: box_pos=(%d,%d), box_size=%dx%d",
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box_x_, box_y_, box_width_, box_height_);
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}
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void HelpOverlay::calculateTextDimensions(int& max_width, int& total_height) {
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@@ -246,15 +230,10 @@ void HelpOverlay::calculateTextDimensions(int& max_width, int& total_height) {
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}
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void HelpOverlay::calculateBoxDimensions() {
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SDL_Log("HelpOverlay::calculateBoxDimensions() START - physical=%dx%d", physical_width_, physical_height_);
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// Calcular dimensiones necesarias según el texto
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int text_width, text_height;
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calculateTextDimensions(text_width, text_height);
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SDL_Log("HelpOverlay::calculateBoxDimensions() - text_width=%d, text_height=%d, col1_width=%d, col2_width=%d",
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text_width, text_height, column1_width_, column2_width_);
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// Usar directamente el ancho y altura calculados según el contenido
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box_width_ = text_width;
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@@ -265,17 +244,11 @@ void HelpOverlay::calculateBoxDimensions() {
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// Centrar en pantalla
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box_x_ = (physical_width_ - box_width_) / 2;
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box_y_ = (physical_height_ - box_height_) / 2;
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SDL_Log("HelpOverlay::calculateBoxDimensions() END - box_pos=(%d,%d), box_size=%dx%d, max_height=%d",
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box_x_, box_y_, box_width_, box_height_, max_height);
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}
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void HelpOverlay::rebuildCachedTexture() {
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if (!renderer_ || !theme_mgr_ || !text_renderer_) return;
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SDL_Log("HelpOverlay::rebuildCachedTexture() - Regenerando textura: box_size=%dx%d, box_pos=(%d,%d)",
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box_width_, box_height_, box_x_, box_y_);
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// Destruir textura anterior si existe
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if (cached_texture_) {
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SDL_DestroyTexture(cached_texture_);
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@@ -471,9 +444,6 @@ void HelpOverlay::render(SDL_Renderer* renderer) {
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int centered_x = viewport.x + (viewport.w - box_width_) / 2;
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int centered_y = viewport.y + (viewport.h - box_height_) / 2;
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SDL_Log("HelpOverlay::render() - viewport=(%d,%d,%dx%d), centered_pos=(%d,%d), box_size=%dx%d",
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viewport.x, viewport.y, viewport.w, viewport.h, centered_x, centered_y, box_width_, box_height_);
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// Renderizar la textura cacheada centrada en el viewport
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SDL_FRect dest_rect;
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dest_rect.x = static_cast<float>(centered_x);
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