el benchmark es fa ara amb una figura i no amb el mode de fisica
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@@ -1667,17 +1667,22 @@ void Engine::runPerformanceBenchmark() {
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const int BENCH_DURATION_MS = 600;
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const int WARMUP_FRAMES = 5;
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SimulationMode original_mode = current_mode_;
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auto restore = [&]() {
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SDL_SetRenderVSync(renderer_, vsync_enabled_ ? 1 : 0);
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SDL_ShowWindow(window_);
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scene_manager_->changeScenario(0, current_mode_);
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current_mode_ = original_mode;
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active_shape_.reset();
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scene_manager_->changeScenario(0, original_mode);
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last_frame_time_ = 0;
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};
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// Test escenario custom (independiente de max_auto_scenario_)
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custom_auto_available_ = false;
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if (custom_scenario_enabled_) {
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scene_manager_->changeScenario(CUSTOM_SCENARIO_IDX, current_mode_);
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scene_manager_->changeScenario(CUSTOM_SCENARIO_IDX, SimulationMode::SHAPE);
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activateShapeInternal(ShapeType::SPHERE);
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last_frame_time_ = 0;
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for (int w = 0; w < WARMUP_FRAMES; ++w) {
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calculateDeltaTime();
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@@ -1700,7 +1705,8 @@ void Engine::runPerformanceBenchmark() {
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// Probar de más pesado a más ligero
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for (int idx = DEMO_AUTO_MAX_SCENARIO; idx >= DEMO_AUTO_MIN_SCENARIO; --idx) {
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scene_manager_->changeScenario(idx, current_mode_);
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scene_manager_->changeScenario(idx, SimulationMode::SHAPE);
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activateShapeInternal(ShapeType::SPHERE);
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// Warmup: estabilizar física y pipeline GPU
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last_frame_time_ = 0;
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