feat(engine): PostFX cycle + fixes de reinicialització i overflow

- Afegir handlePostFXCycle() amb 5 presets (vinyeta/scanlines/cromàtica/complet/off)
  i tecla X per ciclar-los (input_handler + engine.hpp)
- Augmentar MAX_SPRITES de 65536 a 200000 i afegir guard d'overflow a pushQuad()
- Netejar textures/objectes UI abans de reinicialitzar (AppLogo::initialize,
  UIManager::initialize) per evitar leaks en toggleRealFullscreen

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-19 22:53:13 +01:00
parent 310c6d244e
commit badf92420b
6 changed files with 21 additions and 1 deletions

View File

@@ -179,6 +179,7 @@ void GpuSpriteBatch::toNDC(float px, float py,
void GpuSpriteBatch::pushQuad(float ndx0, float ndy0, float ndx1, float ndy1,
float u0, float v0, float u1, float v1,
float r, float g, float b, float a) {
if (vertices_.size() + 4 > static_cast<size_t>(MAX_SPRITES) * 4) return;
uint32_t vi = static_cast<uint32_t>(vertices_.size());
// TL, TR, BR, BL