refactor: eliminar sistema de shaders externos (ShaderManager + GpuShaderPreset)
Elimina el sistema multi-pass de shaders runtime en favor del PostFX nativo. Queda solo el ciclo de 5 modos nativos: OFF → Vinyeta → Scanlines → Cromàtica → Complet. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -336,9 +336,7 @@ void UIManager::renderDebugHUD(const Engine* engine,
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lines.push_back(refresh_text);
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lines.push_back(theme_text);
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std::string postfx_text;
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if (engine->isExternalShaderActive()) {
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postfx_text = "Shader: " + engine->getActiveShaderName();
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} else if (!engine->isPostFXEnabled()) {
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if (!engine->isPostFXEnabled()) {
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postfx_text = "PostFX: OFF";
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} else {
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static constexpr const char* preset_names[4] = {
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