Eliminados defines sobrantes
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@@ -93,9 +93,9 @@ class Ball {
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void enableRotoBallAttraction(bool enable);
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float getDistanceToTarget() const; // Distancia actual al punto objetivo
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void applyRotoBallForce(float target_x, float target_y, float sphere_radius, float deltaTime,
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float spring_k = ROTOBALL_SPRING_K,
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float damping_base = ROTOBALL_DAMPING_BASE,
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float damping_near = ROTOBALL_DAMPING_NEAR,
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float near_threshold = ROTOBALL_NEAR_THRESHOLD,
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float max_force = ROTOBALL_MAX_FORCE);
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float spring_k = SHAPE_SPRING_K,
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float damping_base = SHAPE_DAMPING_BASE,
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float damping_near = SHAPE_DAMPING_NEAR,
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float near_threshold = SHAPE_NEAR_THRESHOLD,
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float max_force = SHAPE_MAX_FORCE);
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};
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