style: aplicar fixes de clang-tidy (todo excepto uppercase-literal-suffix)
Corregidos ~2570 issues automáticamente con clang-tidy --fix-errors más ajustes manuales posteriores: - modernize: designated-initializers, trailing-return-type, use-auto, avoid-c-arrays (→ std::array<>), use-ranges, use-emplace, deprecated-headers, use-equals-default, pass-by-value, return-braced-init-list, use-default-member-init - readability: math-missing-parentheses, implicit-bool-conversion, braces-around-statements, isolate-declaration, use-std-min-max, identifier-naming, else-after-return, redundant-casting, convert-member-functions-to-static, make-member-function-const, static-accessed-through-instance - performance: avoid-endl, unnecessary-value-param, type-promotion, inefficient-vector-operation - dead code: XOR_KEY (orphan tras eliminar encryptData/decryptData), dead stores en engine.cpp y png_shape.cpp - NOLINT justificado en 10 funciones con alta complejidad cognitiva (initialize, render, main, processEvents, update×3, performDemoAction, randomizeOnDemoStart, renderDebugHUD, AppLogo::update) Compilación: gcc -Wall sin warnings. clang-tidy: 0 issues. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -6,17 +6,17 @@
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// Comportamiento: Núcleo estático + electrones orbitando en planos inclinados
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// Efecto: Modelo atómico clásico Bohr
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class AtomShape : public Shape {
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private:
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float angle_y_ = 0.0f; // Ángulo de rotación global en eje Y (rad)
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float orbit_phase_ = 0.0f; // Fase de rotación de electrones (rad)
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float nucleus_radius_ = 0.0f; // Radio del núcleo central (píxeles)
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float orbit_radius_ = 0.0f; // Radio de las órbitas (píxeles)
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int num_points_ = 0; // Cantidad total de puntos
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private:
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float angle_y_ = 0.0f; // Ángulo de rotación global en eje Y (rad)
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float orbit_phase_ = 0.0f; // Fase de rotación de electrones (rad)
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float nucleus_radius_ = 0.0f; // Radio del núcleo central (píxeles)
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float orbit_radius_ = 0.0f; // Radio de las órbitas (píxeles)
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int num_points_ = 0; // Cantidad total de puntos
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public:
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void generatePoints(int num_points, float screen_width, float screen_height) override;
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void update(float delta_time, float screen_width, float screen_height) override;
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void getPoint3D(int index, float& x, float& y, float& z) const override;
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const char* getName() const override { return "ATOM"; }
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float getScaleFactor(float screen_height) const override;
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public:
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void generatePoints(int num_points, float screen_width, float screen_height) override;
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void update(float delta_time, float screen_width, float screen_height) override;
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void getPoint3D(int index, float& x, float& y, float& z) const override;
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const char* getName() const override { return "ATOM"; }
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float getScaleFactor(float screen_height) const override;
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};
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