style: aplicar fixes de clang-tidy (todo excepto uppercase-literal-suffix)

Corregidos ~2570 issues automáticamente con clang-tidy --fix-errors
más ajustes manuales posteriores:

- modernize: designated-initializers, trailing-return-type, use-auto,
  avoid-c-arrays (→ std::array<>), use-ranges, use-emplace,
  deprecated-headers, use-equals-default, pass-by-value,
  return-braced-init-list, use-default-member-init
- readability: math-missing-parentheses, implicit-bool-conversion,
  braces-around-statements, isolate-declaration, use-std-min-max,
  identifier-naming, else-after-return, redundant-casting,
  convert-member-functions-to-static, make-member-function-const,
  static-accessed-through-instance
- performance: avoid-endl, unnecessary-value-param, type-promotion,
  inefficient-vector-operation
- dead code: XOR_KEY (orphan tras eliminar encryptData/decryptData),
  dead stores en engine.cpp y png_shape.cpp
- NOLINT justificado en 10 funciones con alta complejidad cognitiva
  (initialize, render, main, processEvents, update×3, performDemoAction,
  randomizeOnDemoStart, renderDebugHUD, AppLogo::update)

Compilación: gcc -Wall sin warnings. clang-tidy: 0 issues.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-21 10:52:07 +01:00
parent 4801f287df
commit c9bcce6f9b
71 changed files with 3469 additions and 2838 deletions

View File

@@ -1,18 +1,20 @@
#include "ui_manager.hpp"
#include <SDL3/SDL.h>
#include <algorithm>
#include <array>
#include <string>
#include "ball.hpp" // for Ball
#include "defines.hpp" // for TEXT_DURATION, NOTIFICATION_DURATION, AppMode, SimulationMode
#include "engine.hpp" // for Engine (info de sistema)
#include "scene/scene_manager.hpp" // for SceneManager
#include "shapes/shape.hpp" // for Shape
#include "text/textrenderer.hpp" // for TextRenderer
#include "theme_manager.hpp" // for ThemeManager
#include "notifier.hpp" // for Notifier
#include "help_overlay.hpp" // for HelpOverlay
#include "ball.hpp" // for Ball
#include "defines.hpp" // for TEXT_DURATION, NOTIFICATION_DURATION, AppMode, SimulationMode
#include "engine.hpp" // for Engine (info de sistema)
#include "help_overlay.hpp" // for HelpOverlay
#include "notifier.hpp" // for Notifier
#include "scene/scene_manager.hpp" // for SceneManager
#include "shapes/shape.hpp" // for Shape
#include "text/textrenderer.hpp" // for TextRenderer
#include "theme_manager.hpp" // for ThemeManager
// ============================================================================
// HELPER: Obtener viewport en coordenadas físicas (no lógicas)
@@ -20,9 +22,10 @@
// SDL_GetRenderViewport() devuelve coordenadas LÓGICAS cuando hay presentación
// lógica activa. Para obtener coordenadas FÍSICAS, necesitamos deshabilitar
// temporalmente la presentación lógica.
static SDL_Rect getPhysicalViewport(SDL_Renderer* renderer) {
static auto getPhysicalViewport(SDL_Renderer* renderer) -> SDL_Rect {
// Guardar estado actual de presentación lógica
int logical_w = 0, logical_h = 0;
int logical_w = 0;
int logical_h = 0;
SDL_RendererLogicalPresentation presentation_mode;
SDL_GetRenderLogicalPresentation(renderer, &logical_w, &logical_h, &presentation_mode);
@@ -40,23 +43,23 @@ static SDL_Rect getPhysicalViewport(SDL_Renderer* renderer) {
}
UIManager::UIManager()
: text_renderer_debug_(nullptr)
, text_renderer_notifier_(nullptr)
, notifier_(nullptr)
, help_overlay_(nullptr)
, show_debug_(false)
, fps_last_time_(0)
, fps_frame_count_(0)
, fps_current_(0)
, fps_text_("FPS: 0")
, vsync_text_("VSYNC ON")
, renderer_(nullptr)
, theme_manager_(nullptr)
, physical_window_width_(0)
, physical_window_height_(0)
, logical_window_width_(0)
, logical_window_height_(0)
, current_font_size_(18) { // Tamaño por defecto (medium)
: text_renderer_debug_(nullptr),
text_renderer_notifier_(nullptr),
notifier_(nullptr),
help_overlay_(nullptr),
show_debug_(false),
fps_last_time_(0),
fps_frame_count_(0),
fps_current_(0),
fps_text_("FPS: 0"),
vsync_text_("VSYNC ON"),
renderer_(nullptr),
theme_manager_(nullptr),
physical_window_width_(0),
physical_window_height_(0),
logical_window_width_(0),
logical_window_height_(0),
current_font_size_(18) { // Tamaño por defecto (medium)
}
UIManager::~UIManager() {
@@ -67,13 +70,15 @@ UIManager::~UIManager() {
delete help_overlay_;
}
void UIManager::initialize(SDL_Renderer* renderer, ThemeManager* theme_manager,
int physical_width, int physical_height,
int logical_width, int logical_height) {
delete text_renderer_debug_; text_renderer_debug_ = nullptr;
delete text_renderer_notifier_; text_renderer_notifier_ = nullptr;
delete notifier_; notifier_ = nullptr;
delete help_overlay_; help_overlay_ = nullptr;
void UIManager::initialize(SDL_Renderer* renderer, ThemeManager* theme_manager, int physical_width, int physical_height, int logical_width, int logical_height) {
delete text_renderer_debug_;
text_renderer_debug_ = nullptr;
delete text_renderer_notifier_;
text_renderer_notifier_ = nullptr;
delete notifier_;
notifier_ = nullptr;
delete help_overlay_;
help_overlay_ = nullptr;
renderer_ = renderer;
theme_manager_ = theme_manager;
@@ -95,8 +100,7 @@ void UIManager::initialize(SDL_Renderer* renderer, ThemeManager* theme_manager,
// Crear y configurar sistema de notificaciones
notifier_ = new Notifier();
notifier_->init(renderer, text_renderer_notifier_, theme_manager_,
physical_width, physical_height);
notifier_->init(renderer, text_renderer_notifier_, theme_manager_, physical_width, physical_height);
// Crear y configurar sistema de ayuda (overlay)
help_overlay_ = new HelpOverlay();
@@ -123,30 +127,29 @@ void UIManager::update(Uint64 current_time, float delta_time) {
}
void UIManager::render(SDL_Renderer* renderer,
const Engine* engine,
const SceneManager* scene_manager,
SimulationMode current_mode,
AppMode current_app_mode,
const Shape* active_shape,
float shape_convergence,
int physical_width,
int physical_height,
int current_screen_width) {
const Engine* engine,
const SceneManager* scene_manager,
SimulationMode current_mode,
AppMode current_app_mode,
const Shape* active_shape,
float shape_convergence,
int physical_width,
int physical_height,
int current_screen_width) {
// Actualizar dimensiones físicas (puede cambiar en fullscreen)
physical_window_width_ = physical_width;
physical_window_height_ = physical_height;
// Renderizar debug HUD si está activo
if (show_debug_) {
renderDebugHUD(engine, scene_manager, current_mode, current_app_mode,
active_shape, shape_convergence);
renderDebugHUD(engine, scene_manager, current_mode, current_app_mode, active_shape, shape_convergence);
}
// Renderizar notificaciones (siempre al final, sobre todo lo demás)
notifier_->render();
// Renderizar ayuda (siempre última, sobre todo incluso notificaciones)
if (help_overlay_) {
if (help_overlay_ != nullptr) {
help_overlay_->render(renderer);
}
}
@@ -156,7 +159,7 @@ void UIManager::toggleDebug() {
}
void UIManager::toggleHelp() {
if (help_overlay_) {
if (help_overlay_ != nullptr) {
help_overlay_->toggle();
}
}
@@ -190,16 +193,16 @@ void UIManager::updatePhysicalWindowSize(int width, int height, int logical_heig
current_font_size_ = new_font_size;
// Reinicializar text renderers con nuevo tamaño
if (text_renderer_debug_) {
if (text_renderer_debug_ != nullptr) {
text_renderer_debug_->reinitialize(std::max(9, current_font_size_ - 2));
}
if (text_renderer_notifier_) {
if (text_renderer_notifier_ != nullptr) {
text_renderer_notifier_->reinitialize(current_font_size_);
}
}
// Actualizar help overlay con font size actual Y nuevas dimensiones (atómicamente)
if (help_overlay_) {
if (help_overlay_ != nullptr) {
help_overlay_->updateAll(std::max(9, current_font_size_ - 1), width, height);
}
@@ -209,12 +212,12 @@ void UIManager::updatePhysicalWindowSize(int width, int height, int logical_heig
// === Métodos privados ===
void UIManager::renderDebugHUD(const Engine* engine,
const SceneManager* scene_manager,
SimulationMode current_mode,
AppMode current_app_mode,
const Shape* active_shape,
float shape_convergence) {
void UIManager::renderDebugHUD(const Engine* engine, // NOLINT(readability-function-cognitive-complexity)
const SceneManager* scene_manager,
SimulationMode current_mode,
AppMode current_app_mode,
const Shape* active_shape,
float shape_convergence) {
int line_height = text_renderer_debug_->getTextHeight();
int margin = 8;
SDL_Rect physical_viewport = getPhysicalViewport(renderer_);
@@ -236,7 +239,7 @@ void UIManager::renderDebugHUD(const Engine* engine,
if (current_mode == SimulationMode::PHYSICS) {
simmode_text = "SimMode: PHYSICS";
} else if (current_mode == SimulationMode::SHAPE) {
if (active_shape) {
if (active_shape != nullptr) {
simmode_text = std::string("SimMode: SHAPE (") + active_shape->getName() + ")";
} else {
simmode_text = "SimMode: SHAPE";
@@ -246,7 +249,7 @@ void UIManager::renderDebugHUD(const Engine* engine,
}
std::string sprite_name = engine->getCurrentTextureName();
std::transform(sprite_name.begin(), sprite_name.end(), sprite_name.begin(), ::toupper);
std::ranges::transform(sprite_name, sprite_name.begin(), ::toupper);
std::string sprite_text = "Sprite: " + sprite_name;
size_t ball_count = scene_manager->getBallCount();
@@ -256,7 +259,9 @@ void UIManager::renderDebugHUD(const Engine* engine,
std::string formatted;
int digits = static_cast<int>(count_str.length());
for (int i = 0; i < digits; i++) {
if (i > 0 && (digits - i) % 3 == 0) formatted += ',';
if (i > 0 && (digits - i) % 3 == 0) {
formatted += ',';
}
formatted += count_str[i];
}
balls_text = "Balls: " + formatted;
@@ -275,7 +280,9 @@ void UIManager::renderDebugHUD(const Engine* engine,
std::string formatted;
int digits = static_cast<int>(count_str.length());
for (int i = 0; i < digits; i++) {
if (i > 0 && (digits - i) % 3 == 0) formatted += ',';
if (i > 0 && (digits - i) % 3 == 0) {
formatted += ',';
}
formatted += count_str[i];
}
max_auto_text = "Auto max: " + formatted;
@@ -303,9 +310,9 @@ void UIManager::renderDebugHUD(const Engine* engine,
std::string refresh_text;
int num_displays = 0;
SDL_DisplayID* displays = SDL_GetDisplays(&num_displays);
if (displays && num_displays > 0) {
if ((displays != nullptr) && num_displays > 0) {
const auto* dm = SDL_GetCurrentDisplayMode(displays[0]);
if (dm) {
if (dm != nullptr) {
refresh_text = "Refresh: " + std::to_string(static_cast<int>(dm->refresh_rate)) + " Hz";
} else {
refresh_text = "Refresh: N/A";
@@ -322,9 +329,9 @@ void UIManager::renderDebugHUD(const Engine* engine,
int hh = static_cast<int>(total_secs / 3600);
int mm = static_cast<int>((total_secs % 3600) / 60);
int ss = static_cast<int>(total_secs % 60);
char elapsed_buf[32];
SDL_snprintf(elapsed_buf, sizeof(elapsed_buf), "Elapsed: %02d:%02d:%02d", hh, mm, ss);
std::string elapsed_text(elapsed_buf);
std::array<char, 32> elapsed_buf{};
SDL_snprintf(elapsed_buf.data(), elapsed_buf.size(), "Elapsed: %02d:%02d:%02d", hh, mm, ss);
std::string elapsed_text(elapsed_buf.data());
// --- Construir vector de líneas en orden ---
std::vector<std::string> lines;
@@ -344,17 +351,15 @@ void UIManager::renderDebugHUD(const Engine* engine,
if (!engine->isPostFXEnabled()) {
postfx_text = "PostFX: OFF";
} else {
static constexpr const char* preset_names[4] = {
"Vinyeta", "Scanlines", "Cromatica", "Complet"
};
static constexpr std::array<const char*, 4> PRESET_NAMES = {
"Vinyeta",
"Scanlines",
"Cromatica",
"Complet"};
int mode = engine->getPostFXMode();
char buf[64];
SDL_snprintf(buf, sizeof(buf), "PostFX: %s [V:%.2f C:%.2f S:%.2f]",
preset_names[mode],
engine->getPostFXVignette(),
engine->getPostFXChroma(),
engine->getPostFXScanline());
postfx_text = buf;
std::array<char, 64> buf{};
SDL_snprintf(buf.data(), buf.size(), "PostFX: %s [V:%.2f C:%.2f S:%.2f]", PRESET_NAMES[mode], engine->getPostFXVignette(), engine->getPostFXChroma(), engine->getPostFXScanline());
postfx_text = buf.data();
}
lines.push_back(postfx_text);
lines.push_back(elapsed_text);
@@ -366,7 +371,7 @@ void UIManager::renderDebugHUD(const Engine* engine,
SDL_FRect pos = first_ball->getPosition();
lines.push_back("Pos: (" + std::to_string(static_cast<int>(pos.x)) + ", " + std::to_string(static_cast<int>(pos.y)) + ")");
lines.push_back("Gravity: " + std::to_string(static_cast<int>(first_ball->getGravityForce())));
lines.push_back(first_ball->isOnSurface() ? "Surface: YES" : "Surface: NO");
lines.emplace_back(first_ball->isOnSurface() ? "Surface: YES" : "Surface: NO");
lines.push_back("Loss: " + std::to_string(first_ball->getLossCoefficient()).substr(0, 4));
lines.push_back("Dir: " + gravityDirectionToString(static_cast<int>(scene_manager->getCurrentGravity())));
}
@@ -378,29 +383,34 @@ void UIManager::renderDebugHUD(const Engine* engine,
// --- Render con desbordamiento a segunda columna ---
int max_lines = (physical_viewport.h - 2 * margin) / line_height;
if (max_lines < 1) max_lines = 1;
max_lines = std::max(max_lines, 1);
int col_width = physical_viewport.w / 2;
for (int i = 0; i < static_cast<int>(lines.size()); i++) {
int col = i / max_lines;
int row = i % max_lines;
int x = margin + col * col_width;
int y = margin + row * line_height;
int x = margin + (col * col_width);
int y = margin + (row * line_height);
text_renderer_debug_->printAbsoluteShadowed(x, y, lines[i].c_str());
}
}
std::string UIManager::gravityDirectionToString(int direction) const {
auto UIManager::gravityDirectionToString(int direction) -> std::string {
switch (direction) {
case 0: return "Abajo"; // DOWN
case 1: return "Arriba"; // UP
case 2: return "Izquierda"; // LEFT
case 3: return "Derecha"; // RIGHT
default: return "Desconocida";
case 0:
return "Abajo"; // DOWN
case 1:
return "Arriba"; // UP
case 2:
return "Izquierda"; // LEFT
case 3:
return "Derecha"; // RIGHT
default:
return "Desconocida";
}
}
int UIManager::calculateFontSize(int logical_height) const {
auto UIManager::calculateFontSize(int logical_height) -> int {
// Escalado híbrido basado en ALTURA LÓGICA (resolución interna, sin zoom)
// Esto asegura que el tamaño de fuente sea consistente independientemente del zoom de ventana
// - Proporcional en extremos (muy bajo/alto)
@@ -435,8 +445,8 @@ int UIManager::calculateFontSize(int logical_height) const {
}
// Aplicar límites: mínimo 9px, máximo 72px
if (font_size < 9) font_size = 9;
if (font_size > 72) font_size = 72;
font_size = std::max(font_size, 9);
font_size = std::min(font_size, 72);
return font_size;
}