varies millores en el hud de debug
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@@ -108,6 +108,10 @@ class Engine {
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ScalingMode getCurrentScalingMode() const { return current_scaling_mode_; }
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int getCurrentScreenWidth() const { return current_screen_width_; }
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int getCurrentScreenHeight() const { return current_screen_height_; }
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std::string getCurrentTextureName() const {
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if (texture_names_.empty()) return "";
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return texture_names_[current_texture_index_];
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}
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int getBaseScreenWidth() const { return base_screen_width_; }
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int getBaseScreenHeight() const { return base_screen_height_; }
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int getMaxAutoScenario() const { return max_auto_scenario_; }
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