afegit mode kiosko
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@@ -3,7 +3,8 @@
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#include <SDL3/SDL_keycode.h> // for SDL_Keycode
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#include <string> // for std::string, std::to_string
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#include "engine.hpp" // for Engine
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#include "defines.hpp" // for KIOSK_NOTIFICATION_TEXT
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#include "engine.hpp" // for Engine
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#include "external/mouse.hpp" // for Mouse namespace
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bool InputHandler::processEvents(Engine& engine) {
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@@ -21,6 +22,10 @@ bool InputHandler::processEvents(Engine& engine) {
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if (event.type == SDL_EVENT_KEY_DOWN && event.key.repeat == 0) {
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switch (event.key.key) {
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case SDLK_ESCAPE:
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if (engine.isKioskMode()) {
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engine.showNotificationForAction(KIOSK_NOTIFICATION_TEXT);
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break;
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}
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return true; // Solicitar salida
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case SDLK_SPACE:
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@@ -221,21 +226,21 @@ bool InputHandler::processEvents(Engine& engine) {
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// Controles de zoom dinámico (solo si no estamos en fullscreen)
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case SDLK_F1:
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engine.handleZoomOut();
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if (!engine.isKioskMode()) engine.handleZoomOut();
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break;
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case SDLK_F2:
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engine.handleZoomIn();
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if (!engine.isKioskMode()) engine.handleZoomIn();
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break;
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// Control de pantalla completa
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case SDLK_F3:
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engine.toggleFullscreen();
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if (!engine.isKioskMode()) engine.toggleFullscreen();
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break;
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// Modo real fullscreen (cambia resolución interna)
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case SDLK_F4:
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engine.toggleRealFullscreen();
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if (!engine.isKioskMode()) engine.toggleRealFullscreen();
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break;
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// Toggle escalado entero/estirado (solo en fullscreen F3)
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