fix: ajustes de rutas y guards en vscode, rc y gpu_pipeline
- c_cpp_properties.json: añadir build/generated_shaders a includePath - vibe3.rc: corregir ruta del icono a release/icons/icon.ico - gpu_pipeline.cpp: envolver shaders MSL con guard #ifdef __APPLE__ Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -15,6 +15,7 @@
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#include "ball_vert_spv.h"
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#endif
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#ifdef __APPLE__
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// ============================================================================
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// MSL Shaders (Metal Shading Language, macOS)
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// ============================================================================
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@@ -197,6 +198,7 @@ vertex BallVOut ball_instanced_vs(BallInstance inst [[stage_in]],
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return out;
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}
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)";
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#endif // __APPLE__
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// ============================================================================
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// GpuPipeline implementation
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