fix: ajustes de rutas y guards en vscode, rc y gpu_pipeline

- c_cpp_properties.json: añadir build/generated_shaders a includePath
- vibe3.rc: corregir ruta del icono a release/icons/icon.ico
- gpu_pipeline.cpp: envolver shaders MSL con guard #ifdef __APPLE__

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-20 18:00:30 +01:00
parent ea05e1eb2e
commit e46c3eb4ba
3 changed files with 6 additions and 1 deletions

View File

@@ -15,6 +15,7 @@
#include "ball_vert_spv.h"
#endif
#ifdef __APPLE__
// ============================================================================
// MSL Shaders (Metal Shading Language, macOS)
// ============================================================================
@@ -197,6 +198,7 @@ vertex BallVOut ball_instanced_vs(BallInstance inst [[stage_in]],
return out;
}
)";
#endif // __APPLE__
// ============================================================================
// GpuPipeline implementation