feat(shaders): sistema de shaders runtime amb presets externs
- Afegir GpuShaderPreset i ShaderManager per carregar shaders des de data/shaders/ - Implementar preset ntsc-md-rainbows (2 passos: encode + decode MAME NTSC) - Render loop multi-pass per shaders externs (targets intermedis R16G16B16A16_FLOAT) - cycleShader(): cicla OFF→PostFX natius→shaders externs amb tecla X - --shader <nom> per arrancar directament amb un preset extern - CMake auto-descubreix i compila data/shaders/**/*.vert/.frag → .spv - HUD F1 mostra 'Shader: <nom>' quan hi ha shader extern actiu Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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data/shaders/ntsc-md-rainbows.slangp
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28
data/shaders/ntsc-md-rainbows.slangp
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# Based on dannyld's rainbow settings
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shaders = 2
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shader0 = "../crt/shaders/mame_hlsl/shaders/mame_ntsc_encode.slang"
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filter_linear0 = "true"
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scale_type0 = "source"
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scale0 = "1.000000"
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shader1 = "../crt/shaders/mame_hlsl/shaders/mame_ntsc_decode.slang"
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filter_linear1 = "true"
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scale_type1 = "source"
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scale_1 = "1.000000"
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# ntsc parameters
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ntscsignal = "1.000000"
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avalue = "0.000000"
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bvalue = "0.000000"
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scantime = "47.900070"
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# optional blur
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shadowalpha = "0.100000"
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notch_width = "3.450001"
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ifreqresponse = "1.750000"
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qfreqresponse = "1.450000"
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# uncomment for jailbars in blue
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#pvalue = "1.100000"
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