Implementar figura ICOSAHEDRON (D20 poliedro) - Tecla U

- Nueva clase IcosahedronShape con 12 vértices golden ratio
- Vértices basados en 3 rectángulos áureos ortogonales
- Subdivisión de caras para más de 12 puntos
- Rotación triple simultánea (X, Y, Z)
- Proyección a esfera circunscrita
- Compatible con física spring-damper y z-sorting

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-10-04 06:41:38 +02:00
parent ac3309ffd1
commit fb788666cc
4 changed files with 192 additions and 6 deletions

View File

@@ -23,12 +23,13 @@
#include "ball.h" // for Ball
#include "external/dbgtxt.h" // for dbg_init, dbg_print
#include "external/texture.h" // for Texture
#include "shapes/sphere_shape.h" // for SphereShape
#include "shapes/cube_shape.h" // for CubeShape
#include "shapes/helix_shape.h" // for HelixShape
#include "shapes/wave_grid_shape.h" // for WaveGridShape
#include "shapes/torus_shape.h" // for TorusShape
#include "shapes/cylinder_shape.h" // for CylinderShape
#include "shapes/sphere_shape.h" // for SphereShape
#include "shapes/cube_shape.h" // for CubeShape
#include "shapes/helix_shape.h" // for HelixShape
#include "shapes/wave_grid_shape.h" // for WaveGridShape
#include "shapes/torus_shape.h" // for TorusShape
#include "shapes/cylinder_shape.h" // for CylinderShape
#include "shapes/icosahedron_shape.h" // for IcosahedronShape
// Función auxiliar para obtener la ruta del directorio del ejecutable
std::string getExecutableDirectory() {
@@ -1084,6 +1085,9 @@ void Engine::activateShape(ShapeType type) {
case ShapeType::CYLINDER:
active_shape_ = std::make_unique<CylinderShape>();
break;
case ShapeType::ICOSAHEDRON:
active_shape_ = std::make_unique<IcosahedronShape>();
break;
// Futuras figuras se añadirán aquí
default:
active_shape_ = std::make_unique<SphereShape>(); // Fallback