Files
vibe3_physics/source/themes/static_theme.hpp
Sergio c9bcce6f9b style: aplicar fixes de clang-tidy (todo excepto uppercase-literal-suffix)
Corregidos ~2570 issues automáticamente con clang-tidy --fix-errors
más ajustes manuales posteriores:

- modernize: designated-initializers, trailing-return-type, use-auto,
  avoid-c-arrays (→ std::array<>), use-ranges, use-emplace,
  deprecated-headers, use-equals-default, pass-by-value,
  return-braced-init-list, use-default-member-init
- readability: math-missing-parentheses, implicit-bool-conversion,
  braces-around-statements, isolate-declaration, use-std-min-max,
  identifier-naming, else-after-return, redundant-casting,
  convert-member-functions-to-static, make-member-function-const,
  static-accessed-through-instance
- performance: avoid-endl, unnecessary-value-param, type-promotion,
  inefficient-vector-operation
- dead code: XOR_KEY (orphan tras eliminar encryptData/decryptData),
  dead stores en engine.cpp y png_shape.cpp
- NOLINT justificado en 10 funciones con alta complejidad cognitiva
  (initialize, render, main, processEvents, update×3, performDemoAction,
  randomizeOnDemoStart, renderDebugHUD, AppLogo::update)

Compilación: gcc -Wall sin warnings. clang-tidy: 0 issues.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 10:52:07 +01:00

81 lines
2.9 KiB
C++

#pragma once
#include <string>
#include "theme.hpp"
/**
* StaticTheme: Tema estático con 1 keyframe (sin animación)
*
* Características:
* - Colores fijos (no cambian con el tiempo)
* - Sin update() necesario (needsUpdate() retorna false)
* - Progress siempre 0.0 (no hay animación interna)
* - Compatible con LERP externo (PHASE 3) vía parámetro progress
*
* Uso:
* - 7 temas estáticos: SUNSET, OCEAN, NEON, FOREST, RGB, MONOCHROME, LAVENDER
* - Indices 0-6 en el array unificado de ThemeManager
*/
class StaticTheme : public Theme {
public:
/**
* Constructor
* @param name_en: Nombre en inglés
* @param name_es: Nombre en español
* @param text_r, text_g, text_b: Color de texto UI
* @param notif_bg_r, notif_bg_g, notif_bg_b: Color de fondo de notificaciones
* @param bg_top_r, bg_top_g, bg_top_b: Color superior de fondo
* @param bg_bottom_r, bg_bottom_g, bg_bottom_b: Color inferior de fondo
* @param ball_colors: Paleta de colores para pelotas
*/
StaticTheme(const char* name_en, const char* name_es, int text_r, int text_g, int text_b, int notif_bg_r, int notif_bg_g, int notif_bg_b, float bg_top_r, float bg_top_g, float bg_top_b, float bg_bottom_r, float bg_bottom_g, float bg_bottom_b, std::vector<Color> ball_colors);
~StaticTheme() override = default;
// ========================================
// QUERIES BÁSICAS
// ========================================
const char* getNameEN() const override { return name_en_.c_str(); }
const char* getNameES() const override { return name_es_.c_str(); }
void getTextColor(int& r, int& g, int& b) const override {
r = text_r_;
g = text_g_;
b = text_b_;
}
void getNotificationBackgroundColor(int& r, int& g, int& b) const override {
r = notif_bg_r_;
g = notif_bg_g_;
b = notif_bg_b_;
}
// ========================================
// CORE: OBTENER COLORES
// ========================================
Color getBallColor(size_t ball_index, float progress) const override;
void getBackgroundColors(float progress,
float& tr,
float& tg,
float& tb,
float& br,
float& bg,
float& bb) const override;
// ========================================
// ANIMACIÓN (sin soporte - tema estático)
// ========================================
// update(), needsUpdate(), getProgress(), resetProgress() usan defaults de Theme
private:
std::string name_en_;
std::string name_es_;
int text_r_, text_g_, text_b_;
int notif_bg_r_, notif_bg_g_, notif_bg_b_;
float bg_top_r_, bg_top_g_, bg_top_b_;
float bg_bottom_r_, bg_bottom_g_, bg_bottom_b_;
std::vector<Color> ball_colors_;
};