- Crear ResourceManager singleton para gestión centralizada de recursos - Separar lógica de ResourcePack de la clase Texture - Adaptar TextRenderer para cargar fuentes TTF desde pack - Adaptar LogoScaler para cargar imágenes PNG desde pack - Actualizar main.cpp y engine.cpp para usar ResourceManager - Regenerar resources.pack con fuentes y logos incluidos Fixes: - Resuelve error de carga de fuentes desde disco - Resuelve error de carga de logos (can't fopen) - Implementa fallback automático a disco si no existe pack - Todas las clases ahora pueden cargar recursos desde pack 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
#include "resource_manager.h"
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#include "resource_pack.h"
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#include <iostream>
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#include <fstream>
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// Inicializar el puntero estático
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ResourcePack* ResourceManager::resourcePack_ = nullptr;
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bool ResourceManager::init(const std::string& packFilePath) {
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// Si ya estaba inicializado, liberar primero
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if (resourcePack_ != nullptr) {
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delete resourcePack_;
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resourcePack_ = nullptr;
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}
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// Intentar cargar el pack
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resourcePack_ = new ResourcePack();
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if (!resourcePack_->loadPack(packFilePath)) {
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// Si falla, borrar instancia (usará fallback a disco)
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delete resourcePack_;
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resourcePack_ = nullptr;
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std::cout << "resources.pack no encontrado - usando carpeta data/" << std::endl;
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return false;
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}
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std::cout << "resources.pack cargado (" << resourcePack_->getResourceCount() << " recursos)" << std::endl;
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return true;
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}
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void ResourceManager::shutdown() {
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if (resourcePack_ != nullptr) {
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delete resourcePack_;
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resourcePack_ = nullptr;
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}
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}
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bool ResourceManager::loadResource(const std::string& resourcePath, unsigned char*& data, size_t& size) {
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data = nullptr;
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size = 0;
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// 1. Intentar cargar desde pack (si está disponible)
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if (resourcePack_ != nullptr) {
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ResourcePack::ResourceData packData = resourcePack_->loadResource(resourcePath);
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if (packData.data != nullptr) {
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data = packData.data;
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size = packData.size;
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return true;
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}
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}
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// 2. Fallback: cargar desde disco
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std::ifstream file(resourcePath, std::ios::binary | std::ios::ate);
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if (!file) {
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// Intentar con "data/" como prefijo si no se encontró
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std::string dataPath = "data/" + resourcePath;
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file.open(dataPath, std::ios::binary | std::ios::ate);
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if (!file) {
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return false;
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}
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}
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// Obtener tamaño del archivo
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size = static_cast<size_t>(file.tellg());
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file.seekg(0, std::ios::beg);
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// Alocar buffer y leer
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data = new unsigned char[size];
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file.read(reinterpret_cast<char*>(data), size);
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file.close();
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return true;
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}
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bool ResourceManager::isPackLoaded() {
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return resourcePack_ != nullptr;
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}
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std::vector<std::string> ResourceManager::getResourceList() {
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if (resourcePack_ != nullptr) {
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return resourcePack_->getResourceList();
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}
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return std::vector<std::string>(); // Vacío si no hay pack
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}
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size_t ResourceManager::getResourceCount() {
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if (resourcePack_ != nullptr) {
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return resourcePack_->getResourceCount();
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}
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return 0;
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}
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