Sistema completo de packaging para distribuir ViBe3 Physics:
**Core - ResourcePack:**
- source/resource_pack.{h,cpp}: Clase para empaquetar/desempaquetar recursos
- Header binario "VBE3" con índice de archivos
- Encriptación XOR simple para ofuscar contenido
- Checksums para verificar integridad
**Integración en Texture:**
- source/external/texture.cpp: Carga desde pack con fallback a disco
- Método estático Texture::initResourceSystem()
- 1. Intenta cargar desde resources.pack
- 2. Si falla, carga desde carpeta data/ (modo desarrollo)
**Herramienta de empaquetado:**
- tools/pack_resources.cpp: Herramienta CLI para generar .pack
- tools/README.md: Documentación actualizada para ViBe3
- make pack_tool: Compila herramienta
- make resources.pack: Genera pack desde data/
**Sistema de releases (Makefile):**
- Makefile: Adaptado de Coffee Crisis a ViBe3 Physics
- Targets: windows_release, macos_release, linux_release
- APP_SOURCES actualizado con archivos de ViBe3
- Variables: TARGET_NAME=vibe3_physics, APP_NAME="ViBe3 Physics"
- Elimina carpeta config (no usada en ViBe3)
**Recursos de release:**
- release/vibe3.rc: Resource file para Windows (icono)
- release/Info.plist: Bundle info para macOS (.app)
- release/icon.{ico,icns,png}: Iconos multiplataforma
- release/frameworks/SDL3.xcframework: Framework macOS
- release/SDL3.dll: DLL Windows
- release/create_icons.py: Script generador de iconos
**Resultado:**
- resources.pack generado (5 recursos, ~1.3KB)
- Compila correctamente con CMake
- Listo para make windows_release / macos_release
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
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43 lines
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>es</string>
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<key>CFBundleDisplayName</key>
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<string>ViBe3 Physics</string>
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<key>CFBundleExecutable</key>
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<string>vibe3_physics</string>
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<key>CFBundleIconFile</key>
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<string>icon</string>
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<key>CFBundleIconName</key>
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<string>icon</string>
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<key>CFBundleIdentifier</key>
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<string>net.jailgames.vibe3_physics</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>vibe3_physics</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>CSResourcesFileMapped</key>
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<true/>
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<key>LSMinimumSystemVersion</key>
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<string>10.15</string>
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<key>NSHighResolutionCapable</key>
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<true/>
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<key>NSHumanReadableCopyright</key>
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<string>Copyright 2025 JailDesigner</string>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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<key>SUPublicDSAKeyFile</key>
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<string>dsa_pub.pem</string>
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</dict>
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</plist>
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