Corregidos ~2570 issues automáticamente con clang-tidy --fix-errors más ajustes manuales posteriores: - modernize: designated-initializers, trailing-return-type, use-auto, avoid-c-arrays (→ std::array<>), use-ranges, use-emplace, deprecated-headers, use-equals-default, pass-by-value, return-braced-init-list, use-default-member-init - readability: math-missing-parentheses, implicit-bool-conversion, braces-around-statements, isolate-declaration, use-std-min-max, identifier-naming, else-after-return, redundant-casting, convert-member-functions-to-static, make-member-function-const, static-accessed-through-instance - performance: avoid-endl, unnecessary-value-param, type-promotion, inefficient-vector-operation - dead code: XOR_KEY (orphan tras eliminar encryptData/decryptData), dead stores en engine.cpp y png_shape.cpp - NOLINT justificado en 10 funciones con alta complejidad cognitiva (initialize, render, main, processEvents, update×3, performDemoAction, randomizeOnDemoStart, renderDebugHUD, AppLogo::update) Compilación: gcc -Wall sin warnings. clang-tidy: 0 issues. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
27 lines
1.3 KiB
C++
27 lines
1.3 KiB
C++
#pragma once
|
|
|
|
#include "shape.hpp"
|
|
|
|
// Figura: Curva de Lissajous 3D
|
|
// Comportamiento: Curva paramétrica 3D con rotación global y animación de fase
|
|
// Ecuaciones: x(t) = A*sin(freq_x*t + phase_x), y(t) = A*sin(freq_y*t), z(t) = A*sin(freq_z*t + phase_z)
|
|
class LissajousShape : public Shape {
|
|
private:
|
|
float freq_x_ = 0.0f; // Frecuencia en eje X
|
|
float freq_y_ = 0.0f; // Frecuencia en eje Y
|
|
float freq_z_ = 0.0f; // Frecuencia en eje Z
|
|
float phase_x_ = 0.0f; // Desfase X (animado)
|
|
float phase_z_ = 0.0f; // Desfase Z (animado)
|
|
float rotation_x_ = 0.0f; // Rotación global en eje X (rad)
|
|
float rotation_y_ = 0.0f; // Rotación global en eje Y (rad)
|
|
float amplitude_ = 0.0f; // Amplitud de la curva (píxeles)
|
|
int num_points_ = 0; // Cantidad total de puntos
|
|
|
|
public:
|
|
void generatePoints(int num_points, float screen_width, float screen_height) override;
|
|
void update(float delta_time, float screen_width, float screen_height) override;
|
|
void getPoint3D(int index, float& x, float& y, float& z) const override;
|
|
const char* getName() const override { return "LISSAJOUS"; }
|
|
float getScaleFactor(float screen_height) const override;
|
|
};
|