Corregidos ~2570 issues automáticamente con clang-tidy --fix-errors más ajustes manuales posteriores: - modernize: designated-initializers, trailing-return-type, use-auto, avoid-c-arrays (→ std::array<>), use-ranges, use-emplace, deprecated-headers, use-equals-default, pass-by-value, return-braced-init-list, use-default-member-init - readability: math-missing-parentheses, implicit-bool-conversion, braces-around-statements, isolate-declaration, use-std-min-max, identifier-naming, else-after-return, redundant-casting, convert-member-functions-to-static, make-member-function-const, static-accessed-through-instance - performance: avoid-endl, unnecessary-value-param, type-promotion, inefficient-vector-operation - dead code: XOR_KEY (orphan tras eliminar encryptData/decryptData), dead stores en engine.cpp y png_shape.cpp - NOLINT justificado en 10 funciones con alta complejidad cognitiva (initialize, render, main, processEvents, update×3, performDemoAction, randomizeOnDemoStart, renderDebugHUD, AppLogo::update) Compilación: gcc -Wall sin warnings. clang-tidy: 0 issues. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
137 lines
4.7 KiB
C++
137 lines
4.7 KiB
C++
#include "dynamic_theme.hpp"
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#include <algorithm> // for std::min
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DynamicTheme::DynamicTheme(const char* name_en, const char* name_es, int text_r, int text_g, int text_b, std::vector<DynamicThemeKeyframe> keyframes, bool loop)
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: name_en_(name_en),
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name_es_(name_es),
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text_r_(text_r),
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text_g_(text_g),
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text_b_(text_b),
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keyframes_(std::move(keyframes)),
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loop_(loop) {
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// Validación: mínimo 2 keyframes
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if (keyframes_.size() < 2) {
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// Fallback: duplicar primer keyframe si solo hay 1
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if (keyframes_.size() == 1) {
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keyframes_.push_back(keyframes_[0]);
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}
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}
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// Asegurar que target_keyframe_index es válido
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if (target_keyframe_index_ >= keyframes_.size()) {
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target_keyframe_index_ = 0;
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}
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}
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void DynamicTheme::update(float delta_time) {
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if (paused_) {
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return; // No actualizar si está pausado
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}
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// Obtener duración del keyframe objetivo
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float duration = keyframes_[target_keyframe_index_].duration;
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if (duration <= 0.0f) {
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duration = 1.0f; // Fallback si duración inválida
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}
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// Avanzar progreso
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transition_progress_ += delta_time / duration;
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// Si completamos la transición, avanzar al siguiente keyframe
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if (transition_progress_ >= 1.0f) {
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advanceToNextKeyframe();
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}
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}
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void DynamicTheme::resetProgress() {
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current_keyframe_index_ = 0;
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target_keyframe_index_ = 1;
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if (target_keyframe_index_ >= keyframes_.size()) {
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target_keyframe_index_ = 0;
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}
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transition_progress_ = 0.0f;
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}
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void DynamicTheme::advanceToNextKeyframe() {
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// Mover al siguiente keyframe
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current_keyframe_index_ = target_keyframe_index_;
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target_keyframe_index_++;
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// Loop: volver al inicio si llegamos al final
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if (target_keyframe_index_ >= keyframes_.size()) {
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if (loop_) {
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target_keyframe_index_ = 0;
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} else {
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// Si no hay loop, quedarse en el último keyframe
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target_keyframe_index_ = keyframes_.size() - 1;
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}
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}
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// Reiniciar progreso
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transition_progress_ = 0.0f;
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}
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auto DynamicTheme::getBallColor(size_t ball_index, float progress) const -> Color {
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// Obtener keyframes actual y objetivo
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const auto& current_kf = keyframes_[current_keyframe_index_];
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const auto& target_kf = keyframes_[target_keyframe_index_];
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// Si paletas vacías, retornar blanco
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if (current_kf.ball_colors.empty() || target_kf.ball_colors.empty()) {
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return {.r = 255, .g = 255, .b = 255};
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}
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// Obtener colores de ambos keyframes (con wrap)
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size_t current_palette_size = current_kf.ball_colors.size();
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size_t target_palette_size = target_kf.ball_colors.size();
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Color c1 = current_kf.ball_colors[ball_index % current_palette_size];
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Color c2 = target_kf.ball_colors[ball_index % target_palette_size];
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// Interpolar entre ambos colores usando progreso interno
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// (progress parámetro será usado en PHASE 3 para LERP externo)
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float t = transition_progress_;
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return {
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.r = static_cast<int>(lerp(c1.r, c2.r, t)),
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.g = static_cast<int>(lerp(c1.g, c2.g, t)),
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.b = static_cast<int>(lerp(c1.b, c2.b, t))};
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}
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void DynamicTheme::getBackgroundColors(float progress,
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float& tr,
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float& tg,
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float& tb,
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float& br,
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float& bg,
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float& bb) const {
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// Obtener keyframes actual y objetivo
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const auto& current_kf = keyframes_[current_keyframe_index_];
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const auto& target_kf = keyframes_[target_keyframe_index_];
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// Interpolar colores de fondo usando progreso interno
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// (progress parámetro será usado en PHASE 3 para LERP externo)
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float t = transition_progress_;
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tr = lerp(current_kf.bg_top_r, target_kf.bg_top_r, t);
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tg = lerp(current_kf.bg_top_g, target_kf.bg_top_g, t);
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tb = lerp(current_kf.bg_top_b, target_kf.bg_top_b, t);
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br = lerp(current_kf.bg_bottom_r, target_kf.bg_bottom_r, t);
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bg = lerp(current_kf.bg_bottom_g, target_kf.bg_bottom_g, t);
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bb = lerp(current_kf.bg_bottom_b, target_kf.bg_bottom_b, t);
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}
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void DynamicTheme::getNotificationBackgroundColor(int& r, int& g, int& b) const {
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// Obtener keyframes actual y objetivo
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const auto& current_kf = keyframes_[current_keyframe_index_];
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const auto& target_kf = keyframes_[target_keyframe_index_];
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// Interpolar color de fondo de notificación usando progreso interno
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float t = transition_progress_;
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r = static_cast<int>(lerp(static_cast<float>(current_kf.notif_bg_r), static_cast<float>(target_kf.notif_bg_r), t));
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g = static_cast<int>(lerp(static_cast<float>(current_kf.notif_bg_g), static_cast<float>(target_kf.notif_bg_g), t));
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b = static_cast<int>(lerp(static_cast<float>(current_kf.notif_bg_b), static_cast<float>(target_kf.notif_bg_b), t));
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}
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