Files
vibe3_physics/source/themes/dynamic_theme.cpp
Sergio c9bcce6f9b style: aplicar fixes de clang-tidy (todo excepto uppercase-literal-suffix)
Corregidos ~2570 issues automáticamente con clang-tidy --fix-errors
más ajustes manuales posteriores:

- modernize: designated-initializers, trailing-return-type, use-auto,
  avoid-c-arrays (→ std::array<>), use-ranges, use-emplace,
  deprecated-headers, use-equals-default, pass-by-value,
  return-braced-init-list, use-default-member-init
- readability: math-missing-parentheses, implicit-bool-conversion,
  braces-around-statements, isolate-declaration, use-std-min-max,
  identifier-naming, else-after-return, redundant-casting,
  convert-member-functions-to-static, make-member-function-const,
  static-accessed-through-instance
- performance: avoid-endl, unnecessary-value-param, type-promotion,
  inefficient-vector-operation
- dead code: XOR_KEY (orphan tras eliminar encryptData/decryptData),
  dead stores en engine.cpp y png_shape.cpp
- NOLINT justificado en 10 funciones con alta complejidad cognitiva
  (initialize, render, main, processEvents, update×3, performDemoAction,
  randomizeOnDemoStart, renderDebugHUD, AppLogo::update)

Compilación: gcc -Wall sin warnings. clang-tidy: 0 issues.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 10:52:07 +01:00

137 lines
4.7 KiB
C++

#include "dynamic_theme.hpp"
#include <algorithm> // for std::min
DynamicTheme::DynamicTheme(const char* name_en, const char* name_es, int text_r, int text_g, int text_b, std::vector<DynamicThemeKeyframe> keyframes, bool loop)
: name_en_(name_en),
name_es_(name_es),
text_r_(text_r),
text_g_(text_g),
text_b_(text_b),
keyframes_(std::move(keyframes)),
loop_(loop) {
// Validación: mínimo 2 keyframes
if (keyframes_.size() < 2) {
// Fallback: duplicar primer keyframe si solo hay 1
if (keyframes_.size() == 1) {
keyframes_.push_back(keyframes_[0]);
}
}
// Asegurar que target_keyframe_index es válido
if (target_keyframe_index_ >= keyframes_.size()) {
target_keyframe_index_ = 0;
}
}
void DynamicTheme::update(float delta_time) {
if (paused_) {
return; // No actualizar si está pausado
}
// Obtener duración del keyframe objetivo
float duration = keyframes_[target_keyframe_index_].duration;
if (duration <= 0.0f) {
duration = 1.0f; // Fallback si duración inválida
}
// Avanzar progreso
transition_progress_ += delta_time / duration;
// Si completamos la transición, avanzar al siguiente keyframe
if (transition_progress_ >= 1.0f) {
advanceToNextKeyframe();
}
}
void DynamicTheme::resetProgress() {
current_keyframe_index_ = 0;
target_keyframe_index_ = 1;
if (target_keyframe_index_ >= keyframes_.size()) {
target_keyframe_index_ = 0;
}
transition_progress_ = 0.0f;
}
void DynamicTheme::advanceToNextKeyframe() {
// Mover al siguiente keyframe
current_keyframe_index_ = target_keyframe_index_;
target_keyframe_index_++;
// Loop: volver al inicio si llegamos al final
if (target_keyframe_index_ >= keyframes_.size()) {
if (loop_) {
target_keyframe_index_ = 0;
} else {
// Si no hay loop, quedarse en el último keyframe
target_keyframe_index_ = keyframes_.size() - 1;
}
}
// Reiniciar progreso
transition_progress_ = 0.0f;
}
auto DynamicTheme::getBallColor(size_t ball_index, float progress) const -> Color {
// Obtener keyframes actual y objetivo
const auto& current_kf = keyframes_[current_keyframe_index_];
const auto& target_kf = keyframes_[target_keyframe_index_];
// Si paletas vacías, retornar blanco
if (current_kf.ball_colors.empty() || target_kf.ball_colors.empty()) {
return {.r = 255, .g = 255, .b = 255};
}
// Obtener colores de ambos keyframes (con wrap)
size_t current_palette_size = current_kf.ball_colors.size();
size_t target_palette_size = target_kf.ball_colors.size();
Color c1 = current_kf.ball_colors[ball_index % current_palette_size];
Color c2 = target_kf.ball_colors[ball_index % target_palette_size];
// Interpolar entre ambos colores usando progreso interno
// (progress parámetro será usado en PHASE 3 para LERP externo)
float t = transition_progress_;
return {
.r = static_cast<int>(lerp(c1.r, c2.r, t)),
.g = static_cast<int>(lerp(c1.g, c2.g, t)),
.b = static_cast<int>(lerp(c1.b, c2.b, t))};
}
void DynamicTheme::getBackgroundColors(float progress,
float& tr,
float& tg,
float& tb,
float& br,
float& bg,
float& bb) const {
// Obtener keyframes actual y objetivo
const auto& current_kf = keyframes_[current_keyframe_index_];
const auto& target_kf = keyframes_[target_keyframe_index_];
// Interpolar colores de fondo usando progreso interno
// (progress parámetro será usado en PHASE 3 para LERP externo)
float t = transition_progress_;
tr = lerp(current_kf.bg_top_r, target_kf.bg_top_r, t);
tg = lerp(current_kf.bg_top_g, target_kf.bg_top_g, t);
tb = lerp(current_kf.bg_top_b, target_kf.bg_top_b, t);
br = lerp(current_kf.bg_bottom_r, target_kf.bg_bottom_r, t);
bg = lerp(current_kf.bg_bottom_g, target_kf.bg_bottom_g, t);
bb = lerp(current_kf.bg_bottom_b, target_kf.bg_bottom_b, t);
}
void DynamicTheme::getNotificationBackgroundColor(int& r, int& g, int& b) const {
// Obtener keyframes actual y objetivo
const auto& current_kf = keyframes_[current_keyframe_index_];
const auto& target_kf = keyframes_[target_keyframe_index_];
// Interpolar color de fondo de notificación usando progreso interno
float t = transition_progress_;
r = static_cast<int>(lerp(static_cast<float>(current_kf.notif_bg_r), static_cast<float>(target_kf.notif_bg_r), t));
g = static_cast<int>(lerp(static_cast<float>(current_kf.notif_bg_g), static_cast<float>(target_kf.notif_bg_g), t));
b = static_cast<int>(lerp(static_cast<float>(current_kf.notif_bg_b), static_cast<float>(target_kf.notif_bg_b), t));
}