42 lines
2.5 KiB
Lua
42 lines
2.5 KiB
Lua
-- Skin "custom" — el look fidel a l'original de Pascal (CP437).
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-- Per als sprites nous (pepe_mort_a/b, malo2/3) repetim els bitmaps base
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-- perque la skin original no tenia sprites diferents per a cada cas.
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--
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-- Constants de color disponibles (paleta CGA/EGA de 16, vore ASCII_API.md §3):
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-- COLOR_BLACK=0 COLOR_DARK_GRAY=8
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-- COLOR_BLUE=1 COLOR_LIGHT_BLUE=9
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-- COLOR_GREEN=2 COLOR_LIGHT_GREEN=10
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-- COLOR_CYAN=3 COLOR_LIGHT_CYAN=11
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-- COLOR_RED=4 COLOR_LIGHT_RED=12
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-- COLOR_MAGENTA=5 COLOR_LIGHT_MAGENTA=13
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-- COLOR_BROWN=6 COLOR_YELLOW=14
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-- COLOR_LIGHT_GRAY=7 COLOR_WHITE=15
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return {
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elements = {
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diners = { cp = 36, bitmap = {0x18,0x3E,0x60,0x3C,0x06,0x7C,0x18,0x00}, color = COLOR_YELLOW },
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pedra = { cp = 219, bitmap = {0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF}, color = COLOR_BROWN },
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escala = { cp = 205, bitmap = {0x00,0x00,0xFF,0x00,0x00,0xFF,0x00,0x00}, color = COLOR_LIGHT_CYAN },
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corda = { cp = 196, bitmap = {0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00}, color = COLOR_LIGHT_GRAY },
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bloc1 = { cp = 176, bitmap = {0x44,0x11,0x44,0x11,0x44,0x11,0x44,0x11}, color = COLOR_BROWN },
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bloc2 = { cp = 177, bitmap = {0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55}, color = COLOR_BROWN },
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bloc3 = { cp = 178, bitmap = {0xBB,0xEE,0xBB,0xEE,0xBB,0xEE,0xBB,0xEE}, color = COLOR_BROWN },
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pepe = { cp = 2, bitmap = {0x7E,0x81,0xA5,0x81,0xBD,0x99,0x81,0x7E}, color = COLOR_WHITE },
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pepe_mort_a = { cp = 226, bitmap = {0x7E,0x81,0xA5,0x81,0x99,0xBD,0x81,0x7E}, color = COLOR_LIGHT_RED },
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pepe_mort_b = { cp = 227, bitmap = {0x7E,0x81,0xA5,0x81,0x99,0xBD,0x81,0x7E}, color = COLOR_LIGHT_RED },
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malo1 = { cp = 247, bitmap = {0x00,0xC3,0x66,0x3C,0x18,0x3C,0x66,0xC3}, color = COLOR_LIGHT_RED },
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malo2 = { cp = 248, bitmap = {0x00,0xC3,0x66,0x3C,0x18,0x3C,0x66,0xC3}, color = COLOR_LIGHT_RED },
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malo3 = { cp = 249, bitmap = {0x00,0xC3,0x66,0x3C,0x18,0x3C,0x66,0xC3}, color = COLOR_LIGHT_RED },
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},
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state_colors = {
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bg = COLOR_BLUE,
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border = COLOR_BLUE,
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hud_text = COLOR_WHITE,
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hud_bg = COLOR_BLACK,
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title = COLOR_LIGHT_RED,
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pepe_invuln = COLOR_LIGHT_GREEN,
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malo_carrega = COLOR_LIGHT_MAGENTA,
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malo_atrapat = COLOR_BROWN,
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score_flash = COLOR_YELLOW,
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},
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}
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