feat(transitions): mosaic dissolve fade-out al final de la fase STARTING (configurable a ui.yaml)

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JailDesigner committed 2026-05-06 13:54:09 +02:00
1 parent ca64115bfe
commit 0618452224
9 files changed
+173 -8

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@@ -6,6 +6,7 @@
#include <optional>
#include "core/rendering/effects/heat_haze.hpp"
#include "core/rendering/transitions/mosaic.hpp"
#include "core/scene/scene.hpp"
#include "game/debug_config.hpp"
@@ -51,4 +52,5 @@ class TitleScene : public Scene {
Phase phase_{Phase::IDLE};
int starting_timer_ms_{0};
DebugConfig::StartingPlayers pending_players_{DebugConfig::StartingPlayers::BOTH};
std::optional<Transitions::Mosaic> fade_out_;
};