feat(transitions): mosaic dissolve fade-out al final de la fase STARTING (configurable a ui.yaml)
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@@ -6,6 +6,7 @@
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#include <optional>
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#include "core/rendering/effects/heat_haze.hpp"
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#include "core/rendering/transitions/mosaic.hpp"
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#include "core/scene/scene.hpp"
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#include "game/debug_config.hpp"
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@@ -51,4 +52,5 @@ class TitleScene : public Scene {
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Phase phase_{Phase::IDLE};
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int starting_timer_ms_{0};
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DebugConfig::StartingPlayers pending_players_{DebugConfig::StartingPlayers::BOTH};
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std::optional<Transitions::Mosaic> fade_out_;
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};
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