refactor(audio,transitions): durada de música pre-calculada al loadMusic i Direction (FADE_IN/FADE_OUT) a FadeToBlack
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@@ -2,6 +2,7 @@
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#include <algorithm>
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#include <cassert>
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#include <cstdint>
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#include <cstdio>
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#include <memory>
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#include <optional>
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@@ -564,6 +565,15 @@ namespace Ja {
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music->spec.channels = static_cast<int>(INFO.channels);
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music->spec.freq = static_cast<int>(INFO.sample_rate);
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music->spec.format = SDL_AUDIO_S16;
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// Pre-càlcul de la durada en ms a partir del header. stb_vorbis ja
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// ha decodificat la informació necessària a `stb_vorbis_open_memory`;
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// aquesta consulta no descodifica àudio, només llig el comptador
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// de samples. Si el sample_rate fos 0 (header malmès) deixem
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// duration_ms a 0.
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if (INFO.sample_rate > 0) {
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const auto SAMPLES = stb_vorbis_stream_length_in_samples(music->vorbis);
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music->duration_ms = static_cast<int>((static_cast<std::uint64_t>(SAMPLES) * 1000ULL) / INFO.sample_rate);
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}
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music->state = MusicState::STOPPED;
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return music.release();
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