chore(release): v0.20.0 — notificacions en case frase i renom de presets
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@@ -7,21 +7,21 @@ notification:
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gamepad_disconnected: "desconnectat"
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input:
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zoom: "zoom"
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fullscreen_on: "pantalla completa"
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fullscreen_off: "mode finestra"
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shader_on: "shaders activats"
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shader_off: "shaders desactivats"
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vsync_on: "vsync activat"
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vsync_off: "vsync desactivat"
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shader: "shader"
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preset: "preset"
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scaling_disabled: "escalat: sense"
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scaling_stretch: "escalat: stretch"
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scaling_letterbox: "escalat: letterbox"
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scaling_overscan: "escalat: overscan"
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scaling_integer: "escalat: enter"
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press_again_exit: "prem una altra volta per eixir"
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zoom: "Zoom"
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fullscreen_on: "Pantalla completa"
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fullscreen_off: "Mode finestra"
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shader_on: "Shaders activats"
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shader_off: "Shaders desactivats"
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vsync_on: "VSync activat"
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vsync_off: "VSync desactivat"
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shader: "Shader"
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preset: "Preset"
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scaling_disabled: "Escalat sense"
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scaling_stretch: "Escalat stretch"
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scaling_letterbox: "Escalat letterbox"
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scaling_overscan: "Escalat overscan"
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scaling_integer: "Escalat enter"
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press_again_exit: "Prem una altra volta per eixir"
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menu:
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titles:
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+15
-15
@@ -7,21 +7,21 @@ notification:
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gamepad_disconnected: "disconnected"
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input:
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zoom: "zoom"
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fullscreen_on: "fullscreen"
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fullscreen_off: "windowed"
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shader_on: "shaders on"
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shader_off: "shaders off"
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vsync_on: "vsync on"
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vsync_off: "vsync off"
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shader: "shader"
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preset: "preset"
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scaling_disabled: "scaling: off"
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scaling_stretch: "scaling: stretch"
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scaling_letterbox: "scaling: letterbox"
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scaling_overscan: "scaling: overscan"
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scaling_integer: "scaling: integer"
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press_again_exit: "press again to exit"
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zoom: "Zoom"
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fullscreen_on: "Fullscreen"
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fullscreen_off: "Windowed"
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shader_on: "Shaders on"
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shader_off: "Shaders off"
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vsync_on: "VSync on"
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vsync_off: "VSync off"
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shader: "Shader"
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preset: "Preset"
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scaling_disabled: "Scaling off"
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scaling_stretch: "Scaling stretch"
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scaling_letterbox: "Scaling letterbox"
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scaling_overscan: "Scaling overscan"
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scaling_integer: "Scaling integer"
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press_again_exit: "Press again to exit"
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menu:
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titles:
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@@ -78,7 +78,7 @@ namespace GlobalInputs {
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const std::string NEW_NAME = (Options::video().shader.current_shader == "crtpi") ? "postfx" : "crtpi";
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Options::setActiveShaderName(NEW_NAME);
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OptionsApply::reapplyShader();
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Notification::notify(Locale::get().text("input.shader") + ": " + NEW_NAME);
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Notification::notify(Locale::get().text("input.shader") + ' ' + NEW_NAME);
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}
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// Busca l'entrada actual al vector de presets i passa a la següent
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@@ -106,7 +106,7 @@ namespace GlobalInputs {
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Options::setPostFXPreset(new_preset);
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}
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OptionsApply::reapplyShader();
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Notification::notify(Locale::get().text("input.preset") + ": " + new_preset);
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Notification::notify(Locale::get().text("input.preset") + ' ' + new_preset);
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}
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void onNextScalingMode() {
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@@ -190,7 +190,7 @@ namespace {
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.curvature = 0.0F,
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.bleeding = 0.6F,
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.flicker = 0.0F},
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{.name = "CURVED",
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{.name = "Curved",
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.vignette = 0.5F,
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.scanlines = 0.6F,
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.chroma = 0.1F,
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@@ -199,7 +199,7 @@ namespace {
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.curvature = 0.8F,
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.bleeding = 0.0F,
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.flicker = 0.0F},
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{.name = "SCANLINES",
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{.name = "Scanlines",
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.vignette = 0.0F,
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.scanlines = 0.8F,
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.chroma = 0.0F,
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@@ -208,7 +208,7 @@ namespace {
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.curvature = 0.0F,
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.bleeding = 0.0F,
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.flicker = 0.0F},
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{.name = "SUBTLE",
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{.name = "Subtle",
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.vignette = 0.3F,
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.scanlines = 0.4F,
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.chroma = 0.05F,
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@@ -217,7 +217,7 @@ namespace {
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.curvature = 0.0F,
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.bleeding = 0.0F,
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.flicker = 0.0F},
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{.name = "CRT LIVE",
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{.name = "CRT Live",
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.vignette = 0.5F,
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.scanlines = 0.6F,
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.chroma = 0.3F,
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@@ -262,7 +262,7 @@ namespace {
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// Presets per defecte del shader CRT-Pi, portats de projecte_2026.
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auto defaultCrtPiPresets() -> std::vector<Options::CrtPiPreset> {
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return {
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{.name = "DEFAULT",
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{.name = "Default",
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.scanline_weight = 6.0F,
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.scanline_gap_brightness = 0.12F,
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.bloom_factor = 3.5F,
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@@ -277,7 +277,7 @@ namespace {
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.enable_gamma = true,
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.enable_curvature = false,
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.enable_sharper = false},
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{.name = "CURVED",
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{.name = "Curved",
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.scanline_weight = 6.0F,
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.scanline_gap_brightness = 0.12F,
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.bloom_factor = 3.5F,
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@@ -292,7 +292,7 @@ namespace {
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.enable_gamma = true,
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.enable_curvature = true,
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.enable_sharper = false},
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{.name = "SHARP",
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{.name = "Sharp",
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.scanline_weight = 6.0F,
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.scanline_gap_brightness = 0.12F,
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.bloom_factor = 3.5F,
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@@ -307,7 +307,7 @@ namespace {
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.enable_gamma = true,
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.enable_curvature = false,
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.enable_sharper = true},
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{.name = "MINIMAL",
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{.name = "Minimal",
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.scanline_weight = 8.0F,
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.scanline_gap_brightness = 0.05F,
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.bloom_factor = 2.0F,
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@@ -51,7 +51,7 @@ namespace Defaults {
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constexpr bool SHADER_ENABLED = true; // Aplica PostFX; si false, sempre passthrough.
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constexpr const char* CURRENT_SHADER = "postfx"; // Shader actiu: "postfx" o "crtpi".
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constexpr const char* POSTFX_DEFAULT_PRESET = "CRT"; // Preset inicial PostFX.
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constexpr const char* CRTPI_DEFAULT_PRESET = "DEFAULT"; // Preset inicial CrtPi.
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constexpr const char* CRTPI_DEFAULT_PRESET = "Default"; // Preset inicial CrtPi.
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constexpr const char* POSTFX_FILE = "shaders/postfx.yaml"; // Relatiu a la carpeta de sistema.
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constexpr const char* CRTPI_FILE = "shaders/crtpi.yaml"; // Relatiu a la carpeta de sistema.
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constexpr RenderInfoPosition RENDER_INFO_POSITION = RenderInfoPosition::OFF; // Overlay de debug amagat per defecte.
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@@ -3,7 +3,7 @@
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namespace Texts {
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constexpr const char* WINDOW_TITLE = "© 2026 Aventures en Egipte — JailDesigner";
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constexpr const char* COPYRIGHT = "© 2026 JailDesigner";
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constexpr const char* VERSION = "0.19.0"; // Single source of truth — Makefile el grep
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constexpr const char* VERSION = "0.20.0"; // Single source of truth — Makefile el grep
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} // namespace Texts
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namespace GameCanvas {
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