Path SDL3 GPU amb PostFX passthrough; Screen amb init/shutdown explicit (v0.4.0)
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@@ -32,6 +32,8 @@ namespace Defaults {
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constexpr bool VSYNC = true;
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constexpr ScalingMode SCALING_MODE = ScalingMode::LETTERBOX;
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constexpr TextureFilter TEXTURE_FILTER = TextureFilter::NEAREST;
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constexpr bool GPU_ACCELERATION = true; // Path SDL3 GPU per defecte; fallback a SDL_Renderer si falla.
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constexpr const char* GPU_PREFERRED_DRIVER = ""; // Buit = auto. Aplica a l'arrencada.
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} // namespace Video
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namespace Audio {
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@@ -3,7 +3,7 @@
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namespace Texts {
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constexpr const char* WINDOW_TITLE = "© 2026 Aventures en Egipte — JailDesigner";
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constexpr const char* COPYRIGHT = "© 2026 JailDesigner";
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constexpr const char* VERSION = "0.3.0"; // Single source of truth — Makefile el grep
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constexpr const char* VERSION = "0.4.0"; // Single source of truth — Makefile el grep
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} // namespace Texts
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namespace GameCanvas {
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