Esquelet inicial: finestra negra i primera escena

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JailDesigner committed 2026-04-18 19:56:59 +02:00
1 parent 959a3871db
commit 7bb1edd08a
20 files changed
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#include "core/system/director.hpp"
#include <SDL3/SDL.h>
#include <algorithm>
#include <cstdio>
#include <memory>
#include <utility>
#include "core/rendering/screen.hpp"
#include "core/scene/scene.hpp"
#include "core/system/event_buffer.hpp"
#include "game/scenes/black_scene.hpp"
Director::Director() {
if (!SDL_Init(0)) {
std::fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError());
}
Screen::init();
current_scene_ = std::make_unique<BlackScene>();
last_ticks_ms_ = SDL_GetTicks();
}
Director::~Director() {
current_scene_.reset();
Screen::destroy();
SDL_Quit();
}
void Director::processEvents() {
const bool QUIT_REQUESTED = std::ranges::any_of(
EventBuffer::events,
[](const SDL_Event& event) { return event.type == SDL_EVENT_QUIT; });
if (QUIT_REQUESTED) { current_scene_.reset(); }
}
void Director::switchSceneIfRequested() {
if (!current_scene_) { return; }
if (auto next = current_scene_->nextScene()) {
current_scene_ = std::move(next);
}
}
auto Director::iterate() -> SDL_AppResult {
processEvents();
if (!current_scene_) {
EventBuffer::events.clear();
return SDL_APP_SUCCESS;
}
const std::uint64_t NOW_MS = SDL_GetTicks();
int delta_ms = static_cast<int>(NOW_MS - last_ticks_ms_);
delta_ms = std::max(delta_ms, 0);
last_ticks_ms_ = NOW_MS;
current_scene_->update(delta_ms);
current_scene_->render();
if (current_scene_->wantsQuit()) {
EventBuffer::events.clear();
return SDL_APP_SUCCESS;
}
switchSceneIfRequested();
EventBuffer::events.clear();
return SDL_APP_CONTINUE;
}
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#pragma once
#include <SDL3/SDL.h>
#include <cstdint>
#include <memory>
class Scene;
class Director {
public:
Director();
~Director();
auto iterate() -> SDL_AppResult;
private:
std::unique_ptr<Scene> current_scene_;
std::uint64_t last_ticks_ms_{0};
void processEvents();
void switchSceneIfRequested();
};
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#pragma once
#include <SDL3/SDL.h>
#include <vector>
namespace EventBuffer {
inline std::vector<SDL_Event> events;
}