refactor(core/audio): eliminar fill(0.5F) sobreescrit a Ja::init (HC-05)

sound_volume[] és un inline float[] amb zero-init per defecte i la capa
Audio crida setSoundVolume(config_.sound_volume) via enable() just
després de Ja::init, així que el fill(0.5F) no arribava mai a l'usuari.
Era un valor màgic heretat.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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JailDesignerandClaude Opus 4.7 committed 2026-04-20 11:54:53 +02:00
1 parent 5939cd3aa3
commit 92f38bc51c
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@@ -268,7 +268,6 @@ namespace Ja {
sdl_audio_device = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_spec);
if (sdl_audio_device == 0) { std::cout << "Failed to initialize SDL audio!" << '\n'; }
for (auto& channel : channels) { channel.state = ChannelState::FREE; }
std::ranges::fill(sound_volume, 0.5F);
}
inline void quit() {