chore(rename): aee_2026 -> aee_arcade

This commit is contained in:
JailDesigner committed 2026-05-07 18:39:02 +02:00
1 parent ea5762265e
commit 9949096fba
20 files changed
+41 -41

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+2 -2
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@@ -90,7 +90,7 @@ auto GamepadBindings::get() -> GamepadBindings& {
}
auto GamepadBindings::defaultButton(Action action) -> int {
// Defaults històrics de l'aee_2026 (vegeu Player::accumulateGamepadMovement
// Defaults històrics de l'aee_arcade (vegeu Player::accumulateGamepadMovement
// i les consultes del Director per al menú).
switch (action) {
case Action::JUMP:
@@ -200,7 +200,7 @@ auto GamepadBindings::save() -> bool {
if (file_path_.empty()) { return false; }
std::ostringstream out;
out << "# AEE 2026 - Vinculacions de mando per dispositiu.\n";
out << "# AEE ARCADE - Vinculacions de mando per dispositiu.\n";
out << "# Auto-generat des del menú de servei. Editable a mà.\n";
out << "gamepads:\n";
for (const auto& cfg : configs_) {
+1 -1
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@@ -8,7 +8,7 @@
namespace Resource {
const std::string Pack::DEFAULT_ENCRYPT_KEY = "AEE_2026_PACK_KEY";
const std::string Pack::DEFAULT_ENCRYPT_KEY = "AEE_ARCADE_PACK_KEY";
namespace {
constexpr const char* MAGIC = "AE26";
+4 -4
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@@ -70,7 +70,7 @@ Director::Director() {
std::exit(1);
}
// Prepara la carpeta de sistema (~/.config/jailgames/aee_2026/) i carrega
// Prepara la carpeta de sistema (~/.config/jailgames/aee_arcade/) i carrega
// les opcions; si no existeix config.yaml el crea amb els defaults.
createSystemFolder();
@@ -326,8 +326,8 @@ Director::~Director() {
}
void Director::createSystemFolder() {
// Volem la config a $XDG_CONFIG_HOME/jailgames/aee_2026/ (defecte
// ~/.config/jailgames/aee_2026/). SDL_GetPrefPath apunta a XDG_DATA_HOME
// Volem la config a $XDG_CONFIG_HOME/jailgames/aee_arcade/ (defecte
// ~/.config/jailgames/aee_arcade/). SDL_GetPrefPath apunta a XDG_DATA_HOME
// (.local/share), que és el lloc per a dades, no per a configuració.
const char* xdg = std::getenv("XDG_CONFIG_HOME");
std::string base;
@@ -337,7 +337,7 @@ void Director::createSystemFolder() {
const char* home = std::getenv("HOME");
base = (home != nullptr) ? std::string(home) + "/.config" : ".";
}
system_folder_ = base + "/jailgames/aee_2026/";
system_folder_ = base + "/jailgames/aee_arcade/";
std::error_code error;
std::filesystem::create_directories(system_folder_, error);