chore(rename): aee_2026 -> aee_arcade

This commit is contained in:
JailDesigner committed 2026-05-07 18:39:02 +02:00
1 parent ea5762265e
commit 9949096fba
20 files changed
+41 -41

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+1 -1
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@@ -87,7 +87,7 @@ namespace {
void testLoadConfigMissing() {
std::cout << "T2 loadConfig — fitxer absent (fallbacks)\n";
const auto CFG = RoomFsm::loadConfig("/tmp/aee_2026_does_not_exist.yaml");
const auto CFG = RoomFsm::loadConfig("/tmp/aee_arcade_does_not_exist.yaml");
CHECK(CFG.intro_fade_in_ms == 500);
CHECK(CFG.intro_text_delay_ms == 500);
CHECK(CFG.intro_text_enter_ms == 500);
+4 -4
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@@ -77,12 +77,12 @@ namespace {
void testResolveStartSceneMissing() {
std::cout << "T4 resolveStartScene fitxer inexistent\n";
CHECK(DebugConfig::resolveStartScene("/tmp/aee_2026_nonexistent_XYZ.yaml") == DebugConfig::StartScene::GAME);
CHECK(DebugConfig::resolveStartScene("/tmp/aee_arcade_nonexistent_XYZ.yaml") == DebugConfig::StartScene::GAME);
}
void testResolveStartSceneValid() {
std::cout << "T5 resolveStartScene fitxer vàlid\n";
const auto PATH = std::filesystem::temp_directory_path() / "aee_2026_test_debug_valid.yaml";
const auto PATH = std::filesystem::temp_directory_path() / "aee_arcade_test_debug_valid.yaml";
writeTemp(PATH.string(), "start_scene: TITLE\n");
CHECK(DebugConfig::resolveStartScene(PATH.string()) == DebugConfig::StartScene::TITLE);
std::filesystem::remove(PATH);
@@ -90,7 +90,7 @@ namespace {
void testResolveStartSceneInvalid() {
std::cout << "T6 resolveStartScene valor invàlid\n";
const auto PATH = std::filesystem::temp_directory_path() / "aee_2026_test_debug_invalid.yaml";
const auto PATH = std::filesystem::temp_directory_path() / "aee_arcade_test_debug_invalid.yaml";
writeTemp(PATH.string(), "start_scene: WUT\n");
CHECK(DebugConfig::resolveStartScene(PATH.string()) == DebugConfig::StartScene::GAME);
std::filesystem::remove(PATH);
@@ -98,7 +98,7 @@ namespace {
void testCreateDefaultIfMissing() {
std::cout << "T7 createDefaultIfMissing\n";
const auto PATH = std::filesystem::temp_directory_path() / "aee_2026_test_debug_create.yaml";
const auto PATH = std::filesystem::temp_directory_path() / "aee_arcade_test_debug_create.yaml";
std::filesystem::remove(PATH);
CHECK(!std::filesystem::exists(PATH));
DebugConfig::createDefaultIfMissing(PATH.string());