refactor(anim): direccions cardinals (north/south/east) en YAML i codi
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@@ -23,18 +23,18 @@ flags:
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collides: true
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interactable: false
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# Strip de 12 frames en graella 4×3 (mateix esquema que el jugador):
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# 0..3 → walk_down (cara avall)
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# 4..7 → walk_up (cara amunt)
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# 8..11 → walk (lateral; flip horitzontal segons el sentit)
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# 0..3 → walk_south (cara avall)
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# 4..7 → walk_north (cara amunt)
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# 8..11 → walk_east (lateral; flip horitzontal segons el sentit)
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# La momia no té variants `stand_*` perquè mai no para.
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animations:
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walk_down: { frames: [0, 1, 2, 3], fps: 8, loop: true }
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walk_up: { frames: [4, 5, 6, 7], fps: 8, loop: true }
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walk: { frames: [8, 9, 10, 11], fps: 8, loop: true }
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walk_south: { frames: [0, 1, 2, 3], fps: 8, loop: true }
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walk_north: { frames: [4, 5, 6, 7], fps: 8, loop: true }
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walk_east: { frames: [8, 9, 10, 11], fps: 8, loop: true }
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ai:
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type: corridor_wanderer
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direction_choice: random
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initial_direction: right
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initial_direction: east
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stats:
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speed: 30
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damage: 1
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