fix(release): mou GIFs a la carpeta de l'entitat i silencia -Wcomment a director

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JailDesigner committed 2026-05-13 08:18:53 +02:00
1 parent bc6ad6f718
commit a779533d61
5 files changed
+6 -6

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@@ -4,7 +4,7 @@ editable: true
# Sub-picker de frames a l'editor: 6 variants (atlas 2×3 de sub-sprites 16×32).
editable_variants: true
sprite:
path: ../debris/column.gif
path: column.gif
size: [16, 32]
# Ancoratge "feet": el tile [col, row] del spawn és la base de la columna.
# El sprite de 16×32 sobresurt 16 px cap amunt sense afectar col·lisió ni
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@@ -6,7 +6,7 @@ editable: true
# instància col·locada.
editable_variants: true
sprite:
path: ../debris/stone.gif
path: stone.gif
size: [16, 16]
tile_size: [1, 1]
collision:
+4 -4
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@@ -354,10 +354,10 @@ Director::~Director() {
void Director::createSystemFolder() {
// Carpeta de configuració per plataforma:
// - Windows: %APPDATA%\jailgames\aee_arcade\
// - macOS: ~/Library/Application Support/jailgames/aee_arcade/
// - Linux: $XDG_CONFIG_HOME/jailgames/aee_arcade/ (defecte
// ~/.config/jailgames/aee_arcade/)
// - Windows: %APPDATA%\jailgames\aee_arcade
// - macOS: ~/Library/Application Support/jailgames/aee_arcade
// - Linux: $XDG_CONFIG_HOME/jailgames/aee_arcade (defecte
// ~/.config/jailgames/aee_arcade)
// No fem servir SDL_GetPrefPath: a Linux apunta a XDG_DATA_HOME
// (~/.local/share), que és per a dades, no per a configuració.
std::string base;