Motor de sprites/animacions/surfaces i jugador centrat (v0.2.0)
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#pragma once
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#include <memory>
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#include "core/scene/scene.hpp"
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class Player;
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class GameScene : public Scene {
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public:
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GameScene();
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~GameScene() override;
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void update(int delta_ms) override;
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void render() override;
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private:
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std::unique_ptr<Player> player_;
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};
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