refactor(core/audio): helper fadeProgress compartit per fades (DUP-03)

updateOutgoingFade i updateIncomingFade calculaven el mateix PERCENT
lineal (ELAPSED / duration_ms) per separat i prenien decisions sobre si
el fade havia acabat comparant bytes. Ara fadeProgress(FadeState)
retorna [0..1] i concentra la corba del fade — si cal passar-la a
logarítmica o quadràtica, es toca en un sol lloc.

També protegeix duration_ms<=0 com a "fade completat" (abans el divisor
donava una divisió per zero en debug o un progrés >> 1 en release).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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JailDesignerandClaude Opus 4.7 committed 2026-04-20 12:03:10 +02:00
1 parent 893e5b27e4
commit ee34638c89
2 files changed
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@@ -197,18 +197,27 @@ namespace Ja {
// --- Core Functions ---
// Retorna el progrés lineal [0..1] d'un fade. 1.0 vol dir completat. Única
// font de la corba del fade: si es vol canviar a logarítmica/quadràtica,
// s'edita aquí i afecta fade-in i fade-out alhora.
inline auto fadeProgress(const FadeState& fade) -> float {
if (fade.duration_ms <= 0) { return 1.0F; }
const Uint64 ELAPSED = SDL_GetTicks() - fade.start_time;
if (ELAPSED >= static_cast<Uint64>(fade.duration_ms)) { return 1.0F; }
return static_cast<float>(ELAPSED) / static_cast<float>(fade.duration_ms);
}
// Avança el fade-out de l'outgoing music (crossfade o fade-out a silenci).
inline void updateOutgoingFade() {
if (outgoing_music.stream == nullptr || !outgoing_music.fade.active) { return; }
const Uint64 ELAPSED = SDL_GetTicks() - outgoing_music.fade.start_time;
if (ELAPSED >= static_cast<Uint64>(outgoing_music.fade.duration_ms)) {
const float PROGRESS = fadeProgress(outgoing_music.fade);
if (PROGRESS >= 1.0F) {
SDL_DestroyAudioStream(outgoing_music.stream);
outgoing_music.stream = nullptr;
outgoing_music.fade.active = false;
} else {
const float PERCENT = static_cast<float>(ELAPSED) / static_cast<float>(outgoing_music.fade.duration_ms);
SDL_SetAudioStreamGain(outgoing_music.stream, outgoing_music.fade.initial_volume * (1.0F - PERCENT));
SDL_SetAudioStreamGain(outgoing_music.stream, outgoing_music.fade.initial_volume * (1.0F - PROGRESS));
}
}
@@ -216,13 +225,12 @@ namespace Ja {
inline void updateIncomingFade() {
if (!incoming_fade.active) { return; }
const Uint64 ELAPSED = SDL_GetTicks() - incoming_fade.start_time;
if (ELAPSED >= static_cast<Uint64>(incoming_fade.duration_ms)) {
const float PROGRESS = fadeProgress(incoming_fade);
if (PROGRESS >= 1.0F) {
incoming_fade.active = false;
SDL_SetAudioStreamGain(current_music->stream, music_volume);
} else {
const float PERCENT = static_cast<float>(ELAPSED) / static_cast<float>(incoming_fade.duration_ms);
SDL_SetAudioStreamGain(current_music->stream, music_volume * PERCENT);
SDL_SetAudioStreamGain(current_music->stream, music_volume * PROGRESS);
}
}