fix(player): puja la sombra pel valor jump.shadow_y_offset del YAML
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@@ -368,6 +368,7 @@ class Player : public AnimatedSprite {
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float impulse_px_per_s{0.0F}; // Velocitat vertical inicial.
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float gravity_px_per_s2{0.0F}; // Acceleració descendent constant.
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int landing_stun_ms{0}; // Stun en aterrar (no es mou ni salta).
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int shadow_y_offset{0}; // Px que puja la sombra (compensa transparències al peu del sprite).
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};
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static JumpConfig jump_config;
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