Eliminats mètodes sense callers: - Sprite::getRect() (DEAD-04) - Sprite::incX / incY (DEAD-05) - AnimatedSprite::getCurrentAnimationSize() (DEAD-07) - Surface::getSurfaceData() (DEAD-08) Sprite::update passa a ser virtual amb cos buit inline al header, en lloc de la definició a .cpp amb (void)delta_time; desapareix una línia de "parxejament" sense alterar la polimorfia (Player::update, heretat via AnimatedSprite/MovingSprite, continua fent override correctament). Això tanca DEAD-10 i PATCH-04 alhora. Els ctors per defecte Sprite()/MovingSprite() s'apunten com WONTFIX al document: són necessaris per a la cadena de construcció base d'Animated Sprite (que no delega explícitament al ctor parametritzat). Build + smoke 5s xvfb OK (exit 124). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#include "core/rendering/sprite/sprite.hpp"
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#include <utility>
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#include "core/rendering/surface.hpp"
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Sprite::Sprite() = default;
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Sprite::Sprite(std::shared_ptr<Surface> surface, float x, float y, float w, float h)
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: surface_(std::move(surface)),
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pos_{.x = x, .y = y, .w = w, .h = h},
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clip_{.x = 0.0F, .y = 0.0F, .w = pos_.w, .h = pos_.h} {}
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Sprite::Sprite(std::shared_ptr<Surface> surface, SDL_FRect rect)
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: surface_(std::move(surface)),
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pos_(rect),
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clip_{.x = 0.0F, .y = 0.0F, .w = pos_.w, .h = pos_.h} {}
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Sprite::Sprite(std::shared_ptr<Surface> surface)
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: surface_(std::move(surface)),
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pos_{0.0F, 0.0F, static_cast<float>(surface_->getWidth()), static_cast<float>(surface_->getHeight())},
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clip_(pos_) {}
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void Sprite::render() {
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surface_->render(static_cast<int>(pos_.x), static_cast<int>(pos_.y), &clip_);
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}
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void Sprite::render(Uint8 source_color, Uint8 target_color) {
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surface_->renderWithColorReplace(static_cast<int>(pos_.x), static_cast<int>(pos_.y), source_color, target_color, &clip_);
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}
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void Sprite::setPosition(float x, float y) {
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pos_.x = x;
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pos_.y = y;
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}
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void Sprite::setPosition(SDL_FPoint p) {
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pos_.x = p.x;
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pos_.y = p.y;
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}
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void Sprite::clear() {
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pos_ = {.x = 0.0F, .y = 0.0F, .w = 0.0F, .h = 0.0F};
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clip_ = {.x = 0.0F, .y = 0.0F, .w = 0.0F, .h = 0.0F};
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}
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