24 lines
548 B
C++
24 lines
548 B
C++
#include "game/scenes/black_scene.hpp"
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#include <SDL3/SDL.h>
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#include "core/rendering/screen.hpp"
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#include "core/system/event_buffer.hpp"
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BlackScene::BlackScene() = default;
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void BlackScene::update(int delta_ms) {
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elapsed_ms_ += delta_ms;
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for (const auto& event : EventBuffer::events) {
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if (event.type == SDL_EVENT_KEY_DOWN && event.key.scancode == SDL_SCANCODE_ESCAPE) {
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wants_quit_ = true;
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}
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}
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}
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void BlackScene::render() {
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Screen::get()->clear(0x00, 0x00, 0x00);
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Screen::get()->present();
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}
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