Files
aee-arcade/source/core/input/mouse.cpp
T

33 lines
785 B
C++

#include "core/input/mouse.hpp"
namespace Mouse {
namespace {
// Temps (ms) sense moviment de ratolí abans d'amagar el cursor.
constexpr Uint32 HIDE_DELAY_MS = 3000;
Uint32 last_move_time = 0;
bool cursor_visible = true;
} // namespace
void handleEvent(const SDL_Event& ev) {
if (ev.type == SDL_EVENT_MOUSE_MOTION) {
last_move_time = SDL_GetTicks();
if (!cursor_visible) {
SDL_ShowCursor();
cursor_visible = true;
}
}
}
void updateCursorVisibility() {
if (cursor_visible && (SDL_GetTicks() - last_move_time > HIDE_DELAY_MS)) {
SDL_HideCursor();
cursor_visible = false;
}
}
} // namespace Mouse