treballant en internal resolution
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@@ -141,6 +141,10 @@ namespace Options {
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}
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if (node.contains("downscale_algo"))
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video.downscale_algo = node["downscale_algo"].get_value<int>();
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if (node.contains("internal_resolution")) {
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video.internal_resolution = node["internal_resolution"].get_value<int>();
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if (video.internal_resolution < 1) video.internal_resolution = 1;
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}
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if (node.contains("current_shader"))
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video.current_shader = node["current_shader"].get_value<std::string>();
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if (node.contains("current_postfx_preset"))
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@@ -298,6 +302,7 @@ namespace Options {
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file << " aspect_ratio_4_3: " << (video.aspect_ratio_4_3 ? "true" : "false") << "\n";
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file << " texture_filter: " << (video.texture_filter == TextureFilter::LINEAR ? "linear" : "nearest") << " # nearest|linear\n";
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file << " downscale_algo: " << video.downscale_algo << " # 0=bilinear, 1=Lanczos2, 2=Lanczos3\n";
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file << " internal_resolution: " << video.internal_resolution << " # multiplicador enter font, clampat a max_zoom\n";
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file << " current_shader: " << video.current_shader << "\n";
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file << " current_postfx_preset: " << video.current_postfx_preset << "\n";
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file << " current_crtpi_preset: " << video.current_crtpi_preset << "\n";
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