refactor: JA_* a namespace Ja:: (estil aee_arcade)
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@@ -27,8 +27,8 @@ namespace Resource {
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auto operator=(const Cache&) -> Cache& = delete;
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// Getters: throw runtime_error si el nom no existeix al cache.
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auto getMusic(const std::string& name) -> JA_Music_t*;
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auto getSound(const std::string& name) -> JA_Sound_t*;
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auto getMusic(const std::string& name) -> Ja::Music*;
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auto getSound(const std::string& name) -> Ja::Sound*;
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auto getSurfacePixels(const std::string& name) -> const std::vector<Uint8>&;
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auto getPaletteBytes(const std::string& name) -> const std::vector<Uint8>&;
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auto getTextFile(const std::string& name) -> const std::vector<uint8_t>&;
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