primera implementacio de sdl3gpu
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@@ -21,7 +21,8 @@ static bool isGuiKey(SDL_Scancode sc) {
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sc == Options::keys_gui.toggle_aspect_ratio ||
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sc == Options::keys_gui.toggle_supersampling ||
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sc == Options::keys_gui.next_shader ||
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sc == Options::keys_gui.next_shader_preset;
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sc == Options::keys_gui.next_shader_preset ||
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sc == Options::keys_gui.toggle_stretch_filter;
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}
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void JI_DisableKeyboard(Uint32 time) {
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