primera implementacio de sdl3gpu
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@@ -27,7 +27,8 @@ class Screen {
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void toggleSupersampling();
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void toggleAspectRatio();
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void toggleIntegerScale();
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void nextShaderPreset(); // Futur: ciclar presets
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void toggleStretchFilter();
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void nextShaderPreset();
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void setActiveShader(Rendering::ShaderType type);
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void applyCurrentPostFXPreset();
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void applyCurrentCrtPiPreset();
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@@ -36,6 +37,7 @@ class Screen {
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[[nodiscard]] auto isFullscreen() const -> bool { return fullscreen_; }
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[[nodiscard]] auto getZoom() const -> int { return zoom_; }
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[[nodiscard]] auto isHardwareAccelerated() const -> bool;
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[[nodiscard]] auto getActiveShaderName() const -> const char*;
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[[nodiscard]] auto getWindow() -> SDL_Window* { return window_; }
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[[nodiscard]] auto getRenderer() -> SDL_Renderer* { return renderer_; }
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