primera implementacio de sdl3gpu
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@@ -12,6 +12,7 @@ namespace Defaults::KeysGUI {
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constexpr SDL_Scancode TOGGLE_SUPERSAMPLING = SDL_SCANCODE_F6;
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constexpr SDL_Scancode NEXT_SHADER = SDL_SCANCODE_F7;
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constexpr SDL_Scancode NEXT_SHADER_PRESET = SDL_SCANCODE_F8;
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constexpr SDL_Scancode TOGGLE_STRETCH_FILTER = SDL_SCANCODE_F9;
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} // namespace Defaults::KeysGUI
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// Tecles de joc (moviment del personatge, accions)
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@@ -28,8 +29,9 @@ namespace Defaults::Video {
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constexpr bool SHADER_ENABLED = false;
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constexpr bool SUPERSAMPLING = false;
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constexpr bool INTEGER_SCALE = true;
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constexpr bool ASPECT_RATIO_4_3 = true; // CRT original estira 200→240
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constexpr int DOWNSCALE_ALGO = 1; // 0=bilinear, 1=Lanczos2, 2=Lanczos3
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constexpr bool ASPECT_RATIO_4_3 = true; // CRT original estira 200→240
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constexpr bool STRETCH_FILTER_LINEAR = false; // Filtre per a l'estirament 4:3 (false=NEAREST)
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constexpr int DOWNSCALE_ALGO = 1; // 0=bilinear, 1=Lanczos2, 2=Lanczos3
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constexpr bool LINEAR_UPSCALE = false;
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} // namespace Defaults::Video
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@@ -55,6 +55,8 @@ namespace Options {
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video.integer_scale = node["integer_scale"].get_value<bool>();
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if (node.contains("aspect_ratio_4_3"))
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video.aspect_ratio_4_3 = node["aspect_ratio_4_3"].get_value<bool>();
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if (node.contains("stretch_filter_linear"))
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video.stretch_filter_linear = node["stretch_filter_linear"].get_value<bool>();
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if (node.contains("downscale_algo"))
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video.downscale_algo = node["downscale_algo"].get_value<int>();
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if (node.contains("linear_upscale"))
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@@ -158,6 +160,7 @@ namespace Options {
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file << " supersampling: " << (video.supersampling ? "true" : "false") << "\n";
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file << " integer_scale: " << (video.integer_scale ? "true" : "false") << "\n";
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file << " aspect_ratio_4_3: " << (video.aspect_ratio_4_3 ? "true" : "false") << "\n";
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file << " stretch_filter_linear: " << (video.stretch_filter_linear ? "true" : "false") << " # filtre 4:3: false=nearest, true=linear\n";
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file << " downscale_algo: " << video.downscale_algo << " # 0=bilinear, 1=Lanczos2, 2=Lanczos3\n";
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file << " linear_upscale: " << (video.linear_upscale ? "true" : "false") << "\n";
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file << "\n";
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@@ -17,6 +17,7 @@ namespace Options {
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SDL_Scancode toggle_supersampling{Defaults::KeysGUI::TOGGLE_SUPERSAMPLING};
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SDL_Scancode next_shader{Defaults::KeysGUI::NEXT_SHADER};
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SDL_Scancode next_shader_preset{Defaults::KeysGUI::NEXT_SHADER_PRESET};
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SDL_Scancode toggle_stretch_filter{Defaults::KeysGUI::TOGGLE_STRETCH_FILTER};
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};
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// Tecles de joc (moviment, accions)
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@@ -35,6 +36,7 @@ namespace Options {
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bool supersampling{Defaults::Video::SUPERSAMPLING};
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bool integer_scale{Defaults::Video::INTEGER_SCALE};
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bool aspect_ratio_4_3{Defaults::Video::ASPECT_RATIO_4_3};
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bool stretch_filter_linear{Defaults::Video::STRETCH_FILTER_LINEAR};
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int downscale_algo{Defaults::Video::DOWNSCALE_ALGO};
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bool linear_upscale{Defaults::Video::LINEAR_UPSCALE};
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};
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