primera implementacio de sdl3gpu
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@@ -12,6 +12,7 @@ namespace Defaults::KeysGUI {
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constexpr SDL_Scancode TOGGLE_SUPERSAMPLING = SDL_SCANCODE_F6;
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constexpr SDL_Scancode NEXT_SHADER = SDL_SCANCODE_F7;
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constexpr SDL_Scancode NEXT_SHADER_PRESET = SDL_SCANCODE_F8;
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constexpr SDL_Scancode TOGGLE_STRETCH_FILTER = SDL_SCANCODE_F9;
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} // namespace Defaults::KeysGUI
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// Tecles de joc (moviment del personatge, accions)
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@@ -28,8 +29,9 @@ namespace Defaults::Video {
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constexpr bool SHADER_ENABLED = false;
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constexpr bool SUPERSAMPLING = false;
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constexpr bool INTEGER_SCALE = true;
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constexpr bool ASPECT_RATIO_4_3 = true; // CRT original estira 200→240
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constexpr int DOWNSCALE_ALGO = 1; // 0=bilinear, 1=Lanczos2, 2=Lanczos3
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constexpr bool ASPECT_RATIO_4_3 = true; // CRT original estira 200→240
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constexpr bool STRETCH_FILTER_LINEAR = false; // Filtre per a l'estirament 4:3 (false=NEAREST)
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constexpr int DOWNSCALE_ALGO = 1; // 0=bilinear, 1=Lanczos2, 2=Lanczos3
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constexpr bool LINEAR_UPSCALE = false;
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} // namespace Defaults::Video
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